Skulls of The Shogun: Rewind Review

Another week, another Rewind Review!  This one just barely qualifies having been released way back in 2013! Back way before the flying cars, insta cleaning clothes, and weather control that Back to the Future II promised us this year.  Though it’s not as old as some of the other games I have featured so far, this is still a great game to pickup on play if you get the chance.

A 2D tactical RPG, Skulls of the Shogun takes inspiration from other classic games like Final Fantasy Tactics, and Advance Wars.  Taking place in a colorful cartoon world, Skulls of the Shogun takes this inspiration and rolls with it in all sorts of fun and intuitive ways.

Skulls of the Shogun
Getting the lay of the land

Set in ancient Japan, you take the role of a recently deceased Shogun.  Killed by his own lieutenant during battle, he is relegated to the afterlife as a skeleton. Faced with waiting in line with thousands of other fallen soldiers to the end of time waiting to get into the afterlife, the general instead decides to take matters into his own hands and raises an army to push his way to his rightful reward.

The playful art style mixes well with the almost constant shade of humour in the game.  Dialogue and character choices are both funny, and light hearted.  The third wall is broken often as the characters question not only the game mechanics, but the player’s actions.  This cleverness tends to fade a little as the game proceeds, but not so much that it isn’t still funny at times.

Skulls of the Shogun
You got that right buddy!

Each character class has a unique look and animations.  The only fault visually is occasionally the screen becomes crowded with units and objects and it can be difficult to pick out the object you want, though the game does try to assist with a pop up when several items are selected close together.

Each battle is a 1v1 turn based affair.  The game starts you out with very basic commands and units and does a good job of dishing out new elements with each new battle.  Every different unit comes with it’s own stats and abilities.  Infantry have solid defence and good knockback, but are slow and don’t deal that much damage.  Calvary have long movement range and high attack, but no knockback.  There are various other units like archers and magic casters to fill out the ranks.  Your general is also controllable in battle and gains new abilities as the story progresses.

Skull of the Shogun
I’m a beast!…. errr Demon…

Each of these units can be upgraded during any single battle in the unique manner of eating the skulls of fallen foes, even though as they will tell you themselves, it’s pretty gross.  Each skull adds hit points to your units including your general, and when 3 skulls are consumed your unit becomes a demon and gains an extra action each turn.  This extra action can be extremely useful in most battles.  Along the way you will also find various potions and power ups to assist you in winning.

On later maps you will also be tasked with some minor resource management.  Rice paddies can be conquered to give you rice to pay for new troops at barracks.  There are also other buildings to be conquered to give you access to more powerful units.  Rice paddies are limited, and each one including the other buildings can be conquered by the opposing force at any time.  Controlling the map becomes very important on these levels.

Skull of the Shogun
Just a little exposition

Each map has different objectives, and several can be won in different ways.  Defeating the enemy general, defeating all troops, or moving a unit to a specific marker may all be ways to win.  Several maps have multiple stages and differing objectives in each stage.  This with the overlapping humour keeps the game fresh and fun throughout.

This is a fun game with a long campaign, multiplayer options and a ton of laughs.  With a regular price of $10.99 on Steam it’s definitely a bargain, and will fill up hours of your time.  If you are a fan of strategy games, good humour and want a game that is easy to get into, this is a great one for you.

As always, if like this review, or have played the game, make sure to like and comment below, and be sure to follow me on Twitter!

Missed last weeks Rewind Review?  You can catch it here!

The AbleGamers Foundation

Like many of you I am an avid gamer. Gaming these days has gone far beyond just wasting time getting to the next level, or beating the next boss. In today’s era of gaming, the community and engagement has grown beyond anything previous. Games are no longer just past times, but the way in whch many people get to interact with others. Across all ways of life, all borders, these games help us connect to one another and share an experience.

Unfortunately, with varying restrictions both physical and mental, many people of all ages are not able to take part in these massive communities of gamers, and enthusiasts alike.

That’s where AbleGamers Foudation comes into play. With thier aim to improve the quality of life for people with disabilities through the power of gaming, AbleGamers empowers those people to join these communities and engage with people in ways they previously couldn’t.

Through assisting game and hardware developers in creating more accessible games and tools, AbleGamers helps people break down barriers, and enjoy the stories, the action, and the adventure of modern games.

Though my reach is short, I am hoping that by engaging the community I do have behind me, that we can help AbleGamers expand their reach to even more titles and platforms, and remove as many of these barriers as possible.

There are various ways you can help, obviously you can make a donation at the button below or simply share the post and we’ll see how many people we can motivate to help!

If you do get around to donating I will be doing some giveaways for a few games and you will have  a chance to win!

Once again, thanks so much for everyone’s support and don’t forget to like and comment below and follow @AbleGamers on Twitter
Online fundraising for MicBeMac Games Ablegamers Charity Fund

Youtube: Channel Previews

Welcome to the latest Youtube featurette!  This time around we are taking a quick look at a couple of new channels by @SuperRexGamer as well as @Squirrel_grrl.

Taking inspiration from channels like Markiplier with a focus on humour and gaming, SuperRex hopes to make you laugh.  There is a wide variety of content here.  Games range from short indie horror games, to World of Warcraft, to puzzle and strategy.

You’ll also find skits and lots of random silliness here to help you break a smile.  Look hard enough and you’ll find a pretty funny lip Sync video featuring a 3 part harmony.  Pretty impressive.

For the hardcore, you can watch SuperRex in league play recordings here and tons of collabs featuring games like Smite, World of Warcraft, and Heroes of the Storm.

There is also a lot of heart on this Youtube channel.  Perusing some of the vlogs will open up some more layers of SuperRex and what he brings to the spectrum of his channel.  He is very outspoken and an obvious supporter of various gaming communities and channels.

Flying Squirrel Grrl’s channel revolves primarily around her weekly streams.  Her overall humour and charm are what grab you at first.  She obviously puts a lot of effort into this humour with her channel revolving entirely around squirrels.

It’s always a lot of fun to pop on a channel just to watch someone genuinely getting a kick out of various games.  The content here covers several popular games like Subnautica, Lego World, and the Sims 4.

Squirrel’s channel has only been around since early March, so expect much more content to come in the near future.  So far though she shows some smart editing, and her general cheerfulness and fun nature is sure to catch on.

To help support these young Youtube channels make sure to subscribe today if you like what you see!

You can find SuperRex here, and follow him on Twitter as well.

For Flying Squirrel Grrl head here, find her Twitter here and see her awesome live streams on Twitch!

There will be more channel previews and reviews in the weeks to come, in the meantime check out my feature on Weird Wizard Dave!

Lunar: The Silver Star : Rewind Review

Well it’s Thursday again, and where would we be without another Rewind Review!  This week we take a look back at a classic RPG, and one of my all time favourites.  Lunar: The Silver Star.  Though various remakes of this game have been release as recently as 2009 as Lunar Star Harmony, it’s the original version released in 1992 in Japan, and translated for North American audiences in 1993 for the Sega CD/Mega Drive that we’ll be looking at.

This game shares truly classic RPG values.  Start your adventure as a young man looking to escape his mundane life, only to forced to grow more powerful to save the world, and of course, get the girl.  Set in a fantasy world where magic and dragons exist the story begins with protagonist Alex, dreaming of adventure and becoming the next DragonMaster in his small home town.

Lunar
Young romance, should go smoothly I am sure!

The characters immediately set them self apart in the opening sequences, as through the power of the Sega CD cutscenes are rendered in beautiful hand drawn Anime, with full voice overs.  This particular aspect set Lunar apart from most RPG’s of the time, as one of the earliest to appear on the newer medium of Compact Disc taking advantage of the space, and sound quality to really immerse you in the experience.  It’s nearly impossible to  not immediately fall for the various main characters during these quick introductory scenes.

The story in this game is a relatively simple one.  Your best friend Ramus convinces you it’s time to venture out on an epic quest for loot, and examine the nearby cave that’s rumoured to be the den of a long dead dragon.  Your accompanied on this adventure by Nall, a flying cat like creature with origins unknown and a sack full of sarcasm and irritability. You are also joined early on by Luna, Alex’s crush and also a character with a mysterious background as an orphan who has been raised side by side Alex.  Each character is endearing and unique, and the bright anime art style adds even more to each one’s personality.

Lunar
Umm, cute outfit?!

The rest of the game takes place in a fairly unimpressive top down 2D view comparable to almost every other RPG of the time.  Though there are some extra areas and secrets to explore, for the most part your adventure is a linear experience.  You travel from locale to locale exploring each, and talking to the various characters in the towns you reach.  Most of the towns feel relatively small and empty as compared to modern rpg’s where there are dozens of people to talk to and things to examine.  The dungeons however feel large and can be quite challenging if you haven’t leveled your characters up enough before proceeding.

Lunar
It’s beautiful out here… sorta

Combat takes place randomly throughout each dungeon.  Once the random timer goes down, the screen switches to a side view and battle commences.  Fights are turned based and you can choose from dozens of skills and magic of various types to wreck havoc on enemies, or heal fallen allies.  Each of your allies have areas of expertise.  Luna is a magic character with various healing and buff effects.  Later allies like Kyle use brute force to make maximum impact on enemies.  Alex is more all around, and after a certain point of the game can effectively use magic, or straight up slice enemies to death.

As you proceed through the game, characters level up through experience and are gifted better stats and abilities.  There is a solid inventory system and armour and weapons can be upgraded throughout the game to better equipment.  The biggest change however happens to Alex, whom the main quest has finding various pieces of the legendary Dragon Armour which give him massive defence boosts as well as various elemental powers based off of the Dragon protector for each.

Though the bosses can be tough, most of the random battles can be handled by the AI.  This is somewhat different in some areas that have specific monsters that are immune to various attacks, but otherwise it’s okay to just auto attack until everything is dead.

Lunar
So you think you’re tough huh? In your shiny outfit

The simplicity of the gameplay and story, allows you to really enjoy the character interactions which all feel very genuine.  There is at least one character that you can connect with here no matter what your personality.  The charming anime and voice overs do nothing but add to this charm.

This charm helped spawn several sequels and remakes for Lunar: The Silver Star, but the original is what holds my memory.  I spent hours playing and replaying this classic on my Sega CD system.  Though the various remakes all have their added value, only the original holds my attention on replays.  I definitely suggest if you can get your hands on an original copy of Lunar: The Silver Star and are an RPG fan, do it!  You will not regret it.

Oh, and there was also this kick-ass intro!

For more Rewind Reviews don’t forget to check out Target Earth

And if you like this review please comment of like below and let me know, or just share with your friends!

Game of Thrones: Episode 4

The Forrester story keeps getting more interesting, and more dangerous with each episode of Game of Thrones, a TellTale game.  I am impressed by how well the story here is structured, and intertwined into the storyline of the TV show.

Each character’s story here has become it’s own entity.  Gared’s story has become one of mystery and risk, as he ventures north from Castle Black to find the North Grove.  Though his small band of brothers have only been together for a very short time, this episode does a good job of bonding them and adding intrigue to the side character’s backstory as well.  This is especially true for Cotter.  As you venture farther north, his story is slowly revealed and it’s interesting to see this detail added to one of the side characters.

Game of Thrones
Just enough time from running for a quick repast

Where Gared’s story is full of mystery, the slower pace of Mira Forrester’s story is filled with political intrigue.  With her story continued centered in King’s Landing after the death of the young king, TellTale does a good job here on focusing on a very important piece of the Game of Thrones world.  Secrets and lies, and leverage.  Mira’s character really gets a chance to show some grit here as you get to manipulate both friends and enemies in an almost Littlefinger style to get what you want.  With more episodes to come here, i’m quite interested in how my choices will shape Mira’s story later on.  Even my friends are potential for betrayal later on depending on what choices I made in Game of Thrones: Episode 4.

Asher’s story continues to be where the bulk of the action remains.  Tasked with helping Daenerys Targaryen’s invasion of Meereen.  These scenes are fun to play through, with stealth and lots of kills to make.  Choices here don’t always end up the way you think they might.  I was surprised a couple of times with the results of my various path choices.

Game of Thrones
Anyone have a sheep or something?

The real heart of the story however stays in the Forrester family home of Ironrath.  With their people oppressed by the Whitehills, this definitely feels like the most tense situation.  There is a lot of callback to episode 1 here, and the similarities are not lost in the shuffle.  You’ll be making choices of life and death in almost every scene with Rodrik involved.

The other bright spot in these scenes are the Whitehills themselves.  Being the easy to dislike main enemies of the series to this point, they are given more depth here, as we get a chance to visit Highpoint.  Here, the people we like to hate the most, are given much more depth, and even some vulnerability.  This, along with the mirrored events in episode one, make every choice very hard to make.  The assumption being that the worse outcome is the likely one, regardless of your choice.

game of thrones
Burn them, or fear they may come back to burn you.

With only two episodes to go I am really curious to see how these now very diseperate feeling stories are going to come together in the end.  With the different emotional tones, and pace to each character it sometimes becomes easy to feel like these are all separate stories, and forget that these characters are all closely related and only want the same results.  Each story has taken on it’s own life, and it may be a challenge for the the people at TellTale games to bring them all back together successfully with limited play time left.  We will have to wait and see if they can accomplish this feat as well as they have the overall game so far.

While you are here, don’t forget to check out the previous episodes

Episode 1: Iron From Ice

Episode 2: The Lost Lords

Episode 3: The Sword in the Darkness

Have you finished episode 4?  What choices did you make?  Share them in the comments below!

And if you like what you read, and want to see more reviews, check out my Patreon site where you can help support this review blog!

 

Planetary Annihilation: Review

Planetary Annihilation, a game just a few key items away from being very solid.  Released last fall as a full release game, Planetary Annihilation was developed by Uber Entertainment.  Styled after other similar real time strategy games like Supreme Commander or Total Annihilation, Planetary Annihilation gives you a chance to control a large group of units on a global scale.   With a regular release price tag of $32.99 on Steam, I got Planetary Annihilation expecting a solid, polished game, unfortunately, I got something else entirely.

My first attempts to launch into the game to test the basic mechanics and get used to the controls created a frustrating experience.  After several crashes, and various game breaking bugs, I found myself on a barren planet, with little idea of what to do.  Being very used to other RTS games, I did manage to figure my way through the basic gameplay once the initial bugs were conquered.

Planetary Annihilation
Okay, now what?

What I found after this layer of stress, was a fairly run of the mill top down strategy game.  As with most RTS you are dealt out a basic construction unit that can build various base structures like factories, energy providers, and resource collectors.  Similar to Supreme Commander, Planetary Annihilation has you balancing two resources in energy, and metal.  Though in my time with the latter, these resources seemed fairly easy to manage, and never really felt like they were restricting me from building what I wanted.  This only really changed after my AI opponent managed to destroy some of my facilities far off from my main base.

This is where the one unique area comes into play in the game.  Instead of a flat environment, combat here takes place on a full 3D planet.  This adds an interesting element as late in the game, when your units are spread across the planet, it becomes an interesting challenge keeping view of all the different battles which may commence on opposite poles of the planet.

planetary annihilation
Your bases and units can take up quite a bit of space

These battles can quickly become quite large scale across the planet as resources are spread out randomly on each map.  Units can engage on the ground, in the air or across the seas and lakes on each planet.  The units at play however, are all fairly usual, and don’t offer much unique gameplay.  Combat is basically rock paper scissors, as each unit generally fairs best against one other type, and struggles against the rest.

Planetary Annihilation also features a top down galaxy map where you can travel from planet to plane to unlock technologies, or engage enemies in planetary combat.  Battles can take place over multiple planets and their moons, with hundreds of units at play at any time.  Late game mechanics add devastating mines, nukes, and even asteroids that can destroy whole planets.  Though these features are fun, getting through the early, very mundane combat and the various bugs and glitches can be a challenge even for the most patient of gamers.

Planetary Annihilation
Environments range from pretty, to pretty bland.

Though there remains a great deal of potential and challenge here, the fairly straightforward gameplay, lack of any real tutorial and unfinished feel of Planetary Annihilation don’t add up to the large price tag.  Classic games like Total Annihilation and Supreme Commander sill offer more depth and playability than the current offering from Uber Entertainment.

If you like this review, leave a comment or like below.  Also, check out my review for Valiant Hearts!

Life is Strange Episode 3: Review

Adventure, consequences, a change of clothes and new powers!  Welcome to Life is Strange Episode 3: Chaos Theory.  The continuing story of Max Caulfield as she begins to investigate the strange going ons in and around Blackwell Academy as well as her own strange time reversing powers.

This is certainly the best episode so far.  Starting off right where the player left off, with the dramatic conclusion to episode 2, regardless of which choices you made, Max and Chloe are now knee deep in investigating the odd behaviours of the students at Blackwell Academy along with the disappearance of Chloe’s close friend Rachel.  This episode definitely keeps away from the empty filler portions from previous episodes.  Though there are still item hunts and minor puzzles to solve, these are all in context with the main plot, and no longer just busy work to add more gameplay.

Life is strange
Time for some snooping around.

Though they were never that difficult before, these puzzles and find it quests are much more straightforward than before, and no longer baby you along the way.  There is actually a bit of tongue in cheek humour here as the game reflects back on some of the silly things we’ve had to use our rewind powers for in past episodes.  This is particularly shown in one quest where an item you need is high up on a cabinet.  Rather than have you use your rewind powers to figure out how to get up there, Max simply pulls up a chair and gets it down, with her inner monologue making light of the situation.

Speaking of monologues and dialogues, this is one area that feels like it was trimmed a bit.  This episode is mostly spent with Max on her own, or just with Chloe, and several scenes are at night.  This give us much less to interact with as there are fewer characters roaming the streets and halls.  However the return environments feel more refreshed in this episode.  I found in episode 2 that many of the interaction points were rehashed from episode 1, this is no longer the case in Life is Strange: Chaos Theory.  Depending on your choices towards the end of the previous episode, and the potentially tragic ending, everything in around Blackwell Academy has changed.

life is strange
Have you seen this girl?

Even Max gets a wardrobe change here, another subtle poke at a very common fault in games like this, where day after day, after week your characters wear the same clothes.  These subtle changes along with the amount of plot that moves forward here is a welcome change.

Life is Strange: Chaos Theory, also presents us with  new gameplay and rewind mechanics.  The original rewind mechanic stays in play, but each time it is used feels more like a struggle for Max as it feels there will be a severe physical toll taken on poor Max at some later point in the story.  We are also introduced to a new mechanic where Max discovers the ability to time jump back years in time with the use of one of her many photographs.  We only get to use this mechanic once, though the consequences are severe, and yes, it does ring back to the 2004 Ashton Kutcher movie The ButterFly Effect quite a bit!

With the main plot moving forward briskly, and the consequences of even our minor actions finally coming into play in more obvious ways here, Life is Strange: Chaos Theory has really elevated it’s game.  Here we get what episode 2 should have been.  A well structured, dramatic story, where choice and consequence affect us directly, and where the world around us changes as we make changes to it.  I really can’t wait for the release of episode 4!

If you haven’t already, check out my reviews for the rest of Life is Strange

Episode 1: Chrysalis

Episode 2: Out of Time

Have you played episode 3 already?  Don’t forget to share your thoughts an comments below, and be sure to follow me on Twitter for more updates and reviews!

DeathTrack: Rewind Review

Welcome to 1989, when the near future was bleak. Bleak enough that the preferred sport around the world was DeathTrack. A race to the finish, or survival, for any driver brave enough to make his way onto the track. One of the early great predecessors to games like Twisted Metal, DeathTrack had you taking on 8 other racers in a do or die race to the finish.

With names like Wrecker, MegaDeath, Killer Angel, and Melissa… (wait ‘Melissa’?) Yes, Melissa, you face off against drivers ready to kill to win. Coming to us in full 16 colour, EGA graphics, DeathTrack was an awful looking game to today’s standards.  It did offer a fairly consistent look however, and ran well on the machines of the time.  Each driver had a unique look, as well as a unique vehicle. The Hud was very busy, but everything included had an important function. You could easily see the map layout, enemies ahead of you, weapon status, as well as damage and fuel levels. Incoming attacks were also displayed on your screen to give you a chance to avoid mines, caltrops, or the deadly Terminators. No, not the Schwarzenegger type.  Each drivable vehicle came with it’s own differing HUD, though all the same items were displayed in relatively the same spots.

Deathtrack
Look at all those polygon(s)??

Depth in this game was impressive. Winning a match meant not just maintaining speed. You had to monitor your fuel, your ammo supply, as well as avoid or kill your opponents. Managing all of these things at the same time made for a difficult to master game. The assortment of starting vehicles was limited to three, one focused on pure speed, one on attack prowess, and the last on armour. At the beginning of each career you could choose your starting vehicle along with a small assortment of weapons and vehicle upgrades.

Weapons were comprised of 5 basic types. You could use direct fire lasers, plasma beams and machine guns, or mines and caltrops you could drop behind you, or physical weapons like spikes and rams, or missiles, or the deadly terminators which were fast missiles on wheels that would follow the course and explode on the first car they hit, including yours.  A well placed Terminator could mean your win, or your end.  Every weapon type came with 3 levels of effectiveness at increasingly high costs.

Deathtrack
Lots of ways to blow stuff up.

At this same time, you could also upgrade various components of your vehicle.  Armor, tires, engines.  All of these components also had a set of 3 levels to choose from to enhance your vehicles’ prowess on the track.  The initial cost of these upgrades is pretty high, and you need to win races to afford them.  You also have to be aware of damage from your races, as each race will have you pay for repairs before you move on.  Get wrecked and you may have to downgrade your components just to afford to race again.

The 10 tracks available in the game offer some subtle differences, but the fairly basic polygon graphics don’t really offer up too many differences from map to map.  Some blocky buildings, or shaggy looking palm trees might help distinguish St. Louis from Los Angeles, but little else.

deathtrack
Sure, it looks good now…

Sound in the game was also pretty basic, with only one or two short tracks on repeat that you generally began to ignore after a round or two.  These deficiencies never really affected the addictive gameplay however.  You always felt the urge for that next race, especially after getting wrecked.  Revenge on the track is so sweet.

Deathtrack
Wrecked…

A game released near the end of the run of 2d racers, DeathTrack had a whole lot going for it.  It wasn’t pretty, and it definitely didn’t sound good, but it’s addictive racing gameplay, and wanton destruction was hard to resist.  The depth of mechanics and customization also set it apart during it’s era of gaming.

Check back next week for another Review Rewind, and don’t forget to read last week’s Rewind too!

Follow me on Twitter @micbemac88 and don’t forget to comment below, let me know if you have played Deathtrack!

Witcher 3: Wild Hunt Review

Mia L.W.'s avatarAnablog Stick

I rode through the forest to the final destination of a quest, with my prized griffin’s head dangling off my horse, eagerly awaiting the riches that would inevitably be bestowed upon me by a witch. After all, I’d just spent hours slaughtering wolves, eliminating a member of the Wild Hunt and satisfying her physical desires, but only to find she had beguiled me with her good looks and promise of greater things.

Upon learning her true intentions I was given control of Geralt’s dialogue. “There’s no way I’m letting you go” I told her, or something to that effect. I felt empowered. We’d formed a bond; she’d understand my reluctance to let her leave.

Not five seconds later and my sword was unsheathed as a seemingly unavoidable shower of magic mercilessly rained down upon me. A handful of retries later and it was over. My first meaningful relationship in the Witcher 3 had ended…

View original post 2,012 more words

Don’t Starve Together: Beta Review

What makes a great game like Don’t Starve better? Why playing with friends of course. Journey into the world of Don’t Starve with up to 5 friends in Don’t Starve Together. This standalone expansion brings with it a whole new style of play to explore the strange and wonderful world of Don’t starve.

If you are not familiar with the gameplay of Don’t Starve, the concept is simple. Your character is dropped in the middle of a strange wilderness and you must use your wits and whatever else you may have brought with you to survive. Don’t starve Together removes some of the story of the original, but the basic concept remains the same. You, and your friends, are dropped through a portal into a random area of the procedurally generated map. You are immediately tasked with finding the basic resources to survive. With the day and night clock running, you need to do so quickly before the darkness sets in, and you are relatively helpless.

Don't Starve Together
A very eclectic bunch of people

This is where the sense of balance from the original game can sometimes feel off. The original game has enough resources scattered around the spawn areas for you to usually be okay the first night or two so long as you are careful. You have only one mouth to feed, and a small pool of skills to use depending on which character you have unlocked, and in play. With Don’t Starve Together, you are open to choosing from among the entire cast of eclectic characters from the original game, and the DLC, Reign of Giants. This early access to all the characters gives an interesting chance to mix and match various skills together to see if they can coexist. This process however is often hit and miss, as the resources available early on, are much different than what you would find in the single player game. This often means that you spend a lot more time harvesting basic items like food, as you need to travel farther to collect enough for two or more mouths to feed.

Don't Starve Together
Famous last word?

When you do find a good balance of skills between your characters the game shines. For instance mixing Wigfrid’s combat skills and good starting armour with Wickerbottom’s smarts allows you to quickly build an advance base and defend if you work together well. And yes, all the playable character’s names start with ‘W’. Pick the wrong combination however, and even good teamwork can lead to frustrating death, upon death.

Don't Starve Together
Yep, death by penguin

Really though, this game is meant to be played with friends. The game worlds available to drop into are varied, and many run with different settings and mods and figuring out how to survive with strangers, or just avoid them and make your own spot in the world has it’s moments. When it comes down to it however, the best aspect of Don’t Starve Together is going in with a group of friends and experiencing the weird and wonderful world. With a good set of friends, the general wit and humour of Don’t Starve, it’s impossible not to have fun, even when one of your friends accidentally dies after running directly into a wolves den, or opening a mysterious chest that suddenly begins winter.

Graphically there is no difference between either version of Don’t Starve. Don’t Starve together however includes the full content of the original game’s DLC as well as some new items, creatures and biomes to explore. The game runs relatively smooth, with only a minor amount of lag up to the 6 player limit. Though it is possible to allow more players onto a server, the game becomes unplayable due to lag, and latency issues.

Don't Starve Together
Fighting off night Terrors

The Dev team at Klei Entertainment are quite active, and as this game is still officially in beta I am sure they will iron out the balance wrinkles. They may even be able to expand past the 6 player maximum. If you enjoyed Don’t Starve, there is absolutely no reason why you won’t enjoy Don’t Starve Together. For new players to the game, it gives a unique opportunity to work with others to learn the mechanics, or have a friend help you start off. Overall this is a great addition to this game’s universe and I can’t wait to jump in with my friends and play some more.

Thanks for reading as usual, and be sure to comment and share below, and let me know what you thought about Don’t Starve Together.



Don’t forget to follow @TheNeoNerdBlog on Twitter, and Subscribe to his channel for more funny videos like this one.

And while you are here, check out my preview of World Of Warships, a great looking upcoming multiplayer battle sim.