Take a game of Risk, add some fantastical settings and creatures, throw in some powerful cards to use against your enemies, and you get Legends of Callasia. The latest full platform release from Boomzap Entertainment is a detailed, colorful strategy game with a smooth learning curve.

Set in a fairly traditional fantasy world, Legends of Callasia takes its roots in the form of long standing games, like Risk, and Magic: the Gathering, and blends them in to something new, yet familiar. You can take control of a single faction in either a skirmish versus AI opponents, 3 sizable campaigns, or go online against up to 7 other players.
Whichever game type you choose, you go on to find yourself at a starting point with a hero or two and a few starting units on one of Legends of Callasia’s colorful maps. Game play is turn based, but surprisingly fast paced. Legends doesn’t ask you to do too much resource management. There’s no taxes, or upkeep, or menu upon menu, upon sub menu to go through each turn. On the surface this may seem like there is not much depth to tenured strategy players, but it does make the game move quickly, and things can change on the map just as quick.
The only things you really manage are your income, keeping your land, and upgrading your towns and keeps enough to order up higher level troops, and increase your unit cap. Every territory you get can hold either a forts or a town. You need to balance what you build on each territory as although towns provide more income, you can only recruit troops at forts. Each of these can be upgraded to increase your income, population cap, and at forts your ability to hire better troops. Building all your forts too far away from your front-line can mean long trips back and forth to restock troops, as they can only move while accompanied by a general.
You can aid in this movement by building portals that will transfer your Hero and his troops across the map to any other owned portal at the cost of that units turn. The downside of course is that each territory can only support one building type, so you need to plan ahead, especially in larger campaigns if you don’t want to leave yourself exposed.

Skirmish mode lets you take on up to 7 AI players in a rush to either destroy each other and take over the land, or accumulate enough points before the final turn. Skirmishes are quick and sweet. You can easily get through a game in under an hour. Multiplayer works similarily and it’s nice that you don’t have to commit too much time to any one game.
The campaign of Legends of combines skirmish style play, with various objectives that can change throughout the course of a single map. You’ll also be thrown various choices of aligning with other factions during each battle, though I did find these choices more or less redundant as I was not often given much context to them, and I usually wasn’t allowed to look around the map and access before making a decision. This left me with usually just clicking the first option and seeing how it turned out.
Campaign
In campaign mode, you choose one of three factions, the Hundred Kingdoms, the Faeborne, or The Revenant. You’ll also encounter various Orchish clans during your fight for supremacy. Each faction has it’s own set of heroes at it’s disposal, and you’ll unlock more as you play. These heroes are your generals in battle, and the only way to move troops around the map. Each has a unique class and traits that come with it, as well as unique cards that can be used either for offence, defense or to better your kingdom. You gain cards randomly throughout each game mode, and they can be used contextually for a small amount of money, or can be sold back at face value if you can’t use them.

Cards add a significant amount of strategy to the game, as higher value cards can instantly swing the momentum. An oncoming superior army can be slowed by dropping a card that summons a horrifying beast, or neutral army to fight them. You can perhaps supplement your own troops by instantly recruiting reinforcements. Certain cards will also build improvements on your territories, or give you boosts in income, offence or defense. The right card, played at the right time can make a big difference.
As you play through the campaign you can skip back and forth between any factions’ available maps. Each faction also comes with it’s own set of troop types, for which you can 4 of any kind at a time in any army. Balancing melee fighters, with ranged troops, and hard hitting elite troops is necessary in each army. Though there is a lot of variety in the troops, I did find that there wasn’t a very tangible difference from one faction to another besides for the look of the troop cards, and for a few of the playable cards you receive.
The campaign should last you a good 30-40 hours. The story is relatively light, and easy to follow. It doesn’t distract much from the gameplay, but it also wasn’t intriguing enough that I wanted to hurry to the next map to find out what happens next.

Combat
Combat is simplified in Legends of Callasia. Your troop cards attack based off of attack type and any specific bonuses they have. You’ve really fought each battle ahead of time by checking your foe’s cards, and making sure your compliment of troops matches up well. This makes battles go by fast, and keeps up the quick pace of the game. You can bring multiple heroes into play in each battle, and they can go for several turns in the case of larger troop battles. Every movement choice into battle gives you a quick preview as to your odds. These can change suddenly however with the right cards played during the same turn. Combat begins whenever you enter into a territory with non-allied units, though your enemies may still get a chance to move their troops away if there turn falls after yours.
The map size, and limited unit resources mean you need to take precautions whenever you make a move, as enemy units can pass freely through undefended territories, potential sacking your towns behind your borders.
Visually Legends of Callasia is a ton of fun to look at. The stylized map and characters are well drawn, detailed and very colorful. Small touches on the game map like interactive clouds and birds that swoop across your screen, and can be clicked on for a quick, fun animation show the attention to detail. The UI and everything on screen is easy to read, and accessible.

The Verdict
Overall Legends of Callasia is a fun, fast paced strategy game. It doesn’t overwhelm with it’s depth, but in some cases this is a boon as you can complete a quick match with friends in a realistic time, not spending days back and forth taking turns. The game is easy to learn, and very accessible, but it’s turn based style adds just enough dimension that during certain points of a battle you’ll need to make careful decisions with your unit selection and movement. Multiplayer is definitely the best part of Legends gameplay, as although the campaign and AI do offer some challenge, the story and factions are fairly irrelevant and there’s no comparison to playing a real, live player, or players across a sprawling map. Legends of Callasia is a good offering for someone looking for a light, quick gaming session against friends. There is just enough content to explain Legends’ price point, but luckily you can also download a fully playable demo that offers several hours of play for free.
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