It’s 1996 and you just plugged in your Sega Saturn. What do you play? Well another one of my favourites of course, Dragon Force. An amazing tactical strategy game translated for the North American market by Working Designs, Dragon Force takes you to the world of Legendra. Here you take control over one of 8 possible rulers to control the land and face off against a powerful evil.
After choosing your ruler, you set out onto a top down map of Legendra. The map is represented by various small villages, forts and castles that you can proceed to on pre-designated paths. Each ruler starts off with a small assortment of Generals, each with their own basic type of army at their command. The main strategic map works in “real time” though travel times are very slow, and opening a menu pauses any actions. Each turn, or week, allows you to place commands for your generals, recruit troops, or engage in combat. The ultimate goal here is basically to take over all the other castles in order to face off against the final boss, Madruk.

Every general has their own stats and abilities as well as troops. They also increase in level as they take part in battles. Every level of course updates the standard stats like health, magic and strength. It also allows them to command more troops into battle up to a maximum of 100. They can also use several items, or equipment for advantages in battles. Each general is unique, and you can recruit more during the game. You can even recruit foreign generals while on the field, even with the castles they may be holding.
Battles take place whenever a general comes in to contact with another general, or a castle. At the start of each battle, there is a quick discourse between each general, and then you are given the option to attack, retreat, or try and recruit the enemy general. The actual combat is mostly rock, paper, scissors. There are a variety of clases available, from archers, to monks, to soldiers, to mythical creatures like harpies and dragons. You then enter a 2.5D plane where combat commences. You can choose various tactics for your troops to follow, either offensive, defensive, or some special attacks, all of these along with different formations that add defensive or offensive power to your troops. From here, the rock, paper, scissor mechanics take over as each troop type favours another, and though you may use some magic to sway the tide, battles are generally pre-determined by either troop type or simply numbers.

Each battle ends when one general or the other’s health is depleted, or they retreat, or all armies are defeated, in which place a general on general duel takes place. This continues until one side has lost all of their generals. At this point the castle is won or lost, and the defeated generals who didn’t retreat are captured and sent to the nearest castle as prisoners. They can later be freed, ransomed or recruited to your army.

Though you have limited control over the battle, there is still a great deal of tactics at hand here as you need to mix the right generals together, defend multiple areas, all while managing your troop levels. This mix of choices both on the tactical map and in each battle adds a lot of deep layers to what might otherwise seem a fairly simple game. However, the game pace does suffer due to this layering as you can feel like you are in the game for a long time without much progression. The way your generals slowly walk across the map while the time slowly flickers down just makes it more apparent.
Story wise don’t expect to be blown out the water. The general dialogue is quaint and to the point but doesn’t exactly exude gravitas. Where the story does stand out is the 9 unique stories that play out depending on which ruler you choose. At the end of the game you are treated to a short scene, at which point you can choose to play as enemy faction and take control of Marduk’s generals.
There is a huge amount of gameplay and replayability here that current similar games lack. Though the pace of the game really doesn’t suit modern gamers as much as it means long hours of play before you might see much result in the game. For completionists however there is so much to come back for. The surprising depth of the game is also not limited on anyway by the seemingly simple combat, and often predictable A.I.. If you still own a Sega Saturn and haven’t tried Dragon Force you are definitely missing out on a gem from that console’s short lived span.
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