The Universim continues it’s promising growth with an early access alpha showcasing some of the early game-play. Moving beyond the previously released tech demo, this early build brings many of the promises of the developers, Crytivo Games, to life.

Though this early release is quite limited, it’s full to the brim with potential. After establishing your first early settlement, your people, or “nuggets” get set to work as assigned by you through the simple UI. Whether they start gathering food, stone, or start building and expanding is up to you. Each nugget can be assigned to these roles dynamically, and can be changed at any time depending on your current needs.
Your nuggets will go off to work, and require little attention from you. Though you are to decide where and when to build certain advanced structures, your nuggets in Universim will decide where new houses are going to be built, and where they will go to gather resources. This makes choosing your starting point very important so as to not have your nuggets wondering miles to collect wood or stone.
The dynamic planetary weather system is also key in your early decisions. Each planet has it’s own unique environment and weather patterns. A quick look at the available overlays will show you wind patterns, and temperature patterns to give you insight as to where to build. Cloud and storm systems will travel across the landscape dropping rain, snow and occasional lightning across the land. Placing your starting town in areas where storms are common, or where the temperatures drop greatly during the winter can be deadly early on. Crytivo also promises random events will litter the surface with earthquakes, storms, volcanoes and the such throughout your game.

Your nuggets are also dynamic, and each have their own thoughts and emotions. In later game areas you’ll have to manage all of these aspects to keep a happy tribe together, and you can expect even more problematic issues coming up as you advance into the the modern age and expand across the planet surface. People in The Universim will live thier lives, grow old and die. As they age their stats will change to reflect this. Young Nuggets are fast on their feet and able to carry more produce around, but as they age they slow down, and carry little to nothing. Clicking on each one will show their stats and a quick biography of their family, and how many children they have.

A basic research tree is also available in this release, showcasing three trees of growth available to your society. There is nothing really new here as most of the early technologies are fairly straightforward and lead to more abilities and buildings. It will be interesting to see what direction The Universim goes with as you move into the modern and advanced ages.

This early build gives a great preview into the potential of The Universim. The game runs smoothly with a limited amount of bugs, and the groundwork has been laid well for the basic functions of the game. I’m really looking forward to the various additions forthcoming that will add more layers of challenge to the game. We haven’t seen a really great ‘God” game in awhile and they have always been one of my favorite genres. Crytivo games has their hands full with The Universim, but my early impression is that they are the right hands.
As always, thanks for reading, and be sure to share your comments below about The Universim. Make sure to subscribe to me on YouTube for future updates! Previous preview can be found here!
To get early access visit The Universim and opt in as an backer for immediate access to the Pre-Alpha build.
Follow @CrytivoGames, @TheUniversim

















