With it’s PS4 update recently released, I thought I would take a literal journey back to one of my favourite Playstation 3 titles of all time, Journey. Brought to us by the astonishing minds at Thatgamecompany, creators of Flower and Flow, Journey left quite the lasting impression on me.

Not unlike Thatgamecompany’s previous efforts, Journey is as much an interactive piece of art as it is a game. The game drops you into control of your nameless, speechless hooded figure amongst an endless seeming desert, your only real indication of what to do is a short opening sequence showing a falling star crashing into a distant mountain. With that single action and not a peep of dialogue, the game has already set you on a course to discover exactly what that star was.
Resting in the beautifully detailed sand dunes, and I mean beautiful, the distant mountain shines to give you a focal point to lead your epic quest. The 3d environment is gorgeous, and seems to go on forever, and you can choose to explore freely at your whim, or plot a direct course for the moment if you so choose. Movement through the world is smooth as ice. Your character treks through the sand leaving footprints as signs of his passage, swooping down drifts of sand and trudging up hills.

As you explore through this dusty region you discover long forgotten ruins of some ancient society. Here you will learn the ability to jump, collecting pieces of cloth that lengthen your scarf, allowing you not only jump but glide at points to reach higher areas, or cover large gaps. You’ll have to solve simple puzzles as you proceed from here to find your way forward, or to free up the magical cloth pieces trapped around the area.
As you continue to explore the world you’ll find new areas. These areas may be filled with vegetation, or be cavernous areas deep below the earth. Ancient cities can be found along your Journey as well. All of these areas have their own features, and points of interests. Every area leaves glimpses of what seems to be the remnants of a long lost civilisation. Stones remarking as tombstones, empty buildings, all you give you the feel that these lands used to be filled with life and people, but some strange occurrence transpired to leave it in it’s barren state.

As you pass from one to another, you are shown small glimpses of the game’s story through short cut scenes. These cutscenes make you nothing but more curious to continue, showing you small pieces of this beautiful world’s history and story through hieroglyphic like scenes.
To go along with the beautiful look and feel of Journey comes the amazing soundtrack. The subtle instrumental tracks flow in the background. Each area’s music ads gravitas and emotion to your situation. As you proceed farther into the story and the trek begins to get harder, and harder on your character, this stunning mix of music and visuals helps you to feel everything your character is enduring as if you too were there with him.
Though Journey is primarily a solitary story, there is still a multiplayer aspect to the game. This is done through an entirely unique approach as each journey you start is open to anyone else who happens to also be journeying to potentially encounter you along the way. This can happen randomly at any point of the game as you just happen to stumble across someone else. Though you can use a type of emote to draw attention to yourself when another player is around, there is no chat, or any other type of communication, nor can you identify the person traveling with you by more than a randomized symbol they are represented by. This creates a truly unique interaction, as you can choose to try and communicate somehow with the other player to help them find the right path, or to seek assistance if you are stuck. There are also benefits to sticking with someone else as you if you stay close together you gain speed and jumping ability, and can also resist some of the wear of the later areas.

Each journey is unique, and you can replay as often as you like. There are several different routes that you can take to your goal, and several hidden gems to find along the way. Each time you play you may encounter one other player, several or none. These sometimes fleeting moments of interaction with others adds even more emotion to the game as certain points of the story are extremely heartfelt, and the sight of another person potentially experiencing the same emotions on their journey is quite an unheard of feeling in most modern gaming.
The game’s ending wrenches you from the lowest emotional state, and does a remarkable job of literally launching you and your character on a voyage you will never forget. This full ark of emotions and senses is so hard to find outside of more grounded places like theatre or a live music event, and is completely welcome within a gaming experiencing.

Journey looks gorgeous on both PS3 or PS4, regardless of what system you have, so no harm in grabbing the PS3 version to just experience this one in a kind piece of gaming art. Not taking the time to play this game however would truly be something to regret later on. Journey remains one of the best games to ever be released on PS3, and is sure to remain one of the better games on it’s new release with the PS4.
As always, thanks for reading this week’s Rewind Review, and be sure to comment and like below and let me know about your Journey.
Check out last week’s Rewind Review.













