This week we’re headed back to one of my favourite consoles, the Sega Dreamcast to explore Grandia II. A fantasy RPG set in yet another world of fantasy and magic Grandia II brings with it it’s own charm and unique battle system. Released in 2000 for the Dreamcast, Grandia II was also later ported to the Playstation 2 and Windows.

Taking the part of Ryudo, a Geohound mercenary, you begin the story by being hired by the Church of Granas to escort a young songstress to an upcoming cermony. This of course goes horribly wrong, and you are left with saving the songstress, Elena and escorting her to presumed safety with the Pope of the Church of Granas. Trekking out across the large map, you eventually find yourself with the inevitable task of saving the world. Seeking the location of the great sword Gransaber, you set off to defeat the evil go Valmar.
Let’s be honest, the overall plot here isn’t that unique, but Grandia II does do a solid job of presenting it. There are a bunch of twists along the way, and every new character has some interesting background to learn about. The story does an excellent job of connecting us with each one and making them all feel equally important.
The game is presented in a beautiful, 2.5D graphics. The colorful and detailed sprites jump off the screen. The varied environments are even more full of details. Though this detail goes down somewhat on the battle screens, the characters are still lively and fully animated. Each character has their own hand drawn head shot that appears during each of their actions.

The instrumental soundtrack that comes along for the ride is sharp and to the point. It’s not the greatest soundtrack of it’s time, but it’s not bad, and does do a decent job of setting the mood at each phase of the game. Grandia II does come with a pretty solid voice cast however that does really add a lot to the game. Having fully voiced characters was also still fairly rare for the turn of the century console game. This gave the overall game a solid presentation.
General gameplay is fairly traditional when it comes to RPG’s. Explore the world map, talk to NPC’s in the various cities, and complete a relatively linear line of quests. All of this any RPG player will be quite used to. There were no surprises here. The battle system however was quite unique in it’s design.

Taking inspiration from Final Fantasy’s active time battles, Grandia II adds more layers to the equation. Characters can move freely around the battle zone depending on their movement points, to either attack or avoid damage and attacks. They can also perform combos that will lay multiple hits down on the selected enemies. The really unique feature though, is the initiative bar. Each character has their own initiative, which creates a sequence actions for all characters involved in the battle. You’ll have to carefully plan around this initiative to both avoid enemy attacks as well as recover from them appropriately. Well timed hits can also cancel out actions of various enemies on the screen.
Balancing all of these features makes combat fun and exciting. You also have to balance each characters health points, magic points and skill points throughout. Battles are pretty intense and short, with loads of colorful animations to keep you into the action.
The solid story and action of Grandia II allowed it to be one of the best RPG’s on the short lived Dreamcast. With the various ports and soon to be released Steam version there is still much to enjoy with this game if you happened to miss it. I suggest you do.
As always thanks for reading and I hope you enjoyed this week’ Rewind Review. Keep checking back for more, and don’t forget to like and comment below!
Check out last week’s Rewind Review.






















