Kingdom Come :Deliverance returns with it’s latest batch of updates. Though not as exciting as 0.4’s combat update, update 0.5 layers in more details into the overall game experience. The added items help build the immersion of the environment and start bringing the world to life.
Most of the additions this time around add to the environment and look of Kingdom Come. New updates to CryEngine allowed Warhorse Studios to add even more dynamic lighting and shadows throughout. As the sun moves through the sky, shadows shift and waver. Jumping will let you see the silhouette of your character mimicked on the ground as he bounds into the air.
It’s so pretty!
The music is also more dynamic, and lends to the atmosphere as new events arise, or you enter into combat. NPC’s now seem to react more to their surroundings as well as you move about the small hamlets currently available to explore. The addition of an early crime system adds to these reactions, as you now have a chance to loot or pickpocket unsuspecting villagers as you pass.
Hey! Personal space dude!
The combat got some minor updates this time around. Keyboard and mouse controls were slightly tightened for ease of use, and you can now fight more than one foe at a time. With the realistic combat of Kingdom come however, it would be rare that you would want to fight more than one person at a time.
I wasn’t able to find any new quests as I explored the countryside, and I’m hoping to get a glimpse at some of the main story quests in the next update when it arrives. If only to see what a longer, more multi-tiered quest would look like in Kingdom Come.
Now this is first person!
There is still a long way to go, and a long way to wait with Kingdom Come: Deliverance, but everythign so far is looking great. The addition of more atmosphere is great for the feel of the game. Adding multiple combatants to battle is the first step for the hopeful epic, larger scale battles to come in later versions. We can only wait to see what’s in store in update 0.6.
As always thanks for reading and be sure to comment and like below.
Check out Kingdom Come’s backer page for your chance to gain access to the early alpha as well.
Welcome to a gorgeous, stylistic adventure RPG for the explorer in you. Brought to us by indie developers Pera Games, Overfall is staged to be an open world exploration RPG set on the high seas in a beautifully hand drawn environment. They have recently completed their Kickstarter campaign and full development is under way.
I got a chance recently to play through the demo for Overfall. You quickly set sale into the hand drawn environments with a couple of characters in tow. A brave fighter is accompanied by a very useful cleric as the starting classes available in the demo.
The early beginnings of multiple classes and races?
Though the current available archetypes for each character are relatively straightforward, the fighter deals massive melee damage, and the cleric works on healing and buffs, there is still a lot of potential for unique characters within the fantasy setting. The world is filled with interesting characters and creatures, from giant pig men, to goblins, to pirates and of course elves. These characters are set aside from other games by the cartoonish, but extremely detailed artwork.
This artwork expands into the environment as the backgrounds are gorgeous, and filled with color and life. The high seas are also filled with activity and dozens of islands to explore, though only a few were available in the demo.
So many places to explore, many on fire though…
The other thing that will grab you in this game is the witty dialogue. It happened more than once through my play through that I would think something quite witty and funny to myself, just as my character on screen would almost read my mind and say something similar. The developers obviously know how to make fun of both themselves and the general tropes of similar games and take advantage of that to instill a great deal of humor into the game.
Combat takes place in turned base format on a hexagonal map. A unique twist added here is the use of various combat stages for each turn. All characters can take multiple actions each turn this way, with a variety of different abilities available depending on what stage they are in. Rather than using magic points or something similar, these skills are all on cool downs and can’t be used two turns in a row, meaning you will have to carefully plan how to use your skills each turn or be potentially stuck in a prickly position.
Combat! Comedic Characters! The letter “C”!
If they continue on this path, Pera Games should have a winner for themselves. Though the Kickstarter is over with, you can certainly support the development by following the developers on Twitter where they have shown to be active and supportive of their community.
As always, thanks for reading and be sure to comment or like below.
Welcome to the wasteland, time for some good old fashioned revenge. Enter Mad Max, the grizzled, apocalypse surviving ex-cop with a bad temper, and even worse demeanor. Brought to us by the folks at Avalanche Games, Mad Max is a terrific open world action game with various RPG elements thrown in to boot.
Dropped in the middle of the wasteland, you take over Max after he’s been beaten, abused and robbed of his beloved V8 after one of the most epic opening scenes experienced in recent memory. The gist from here is simple. Get a new ride, and take out the guy who stole it from you.
One of many, many, many, many, many explosions
If you are familiar with games like Assassin’s Creed, Shadow of Mordor or Batman: Arkham Asylum you’ll fall right in line with the basic game-play for Mad Max. You roam around in third person in a massive, fully explorable map. At any time you can view this map for insights as to special locations throughout the world. These locales can be discovered similarly to Assassin’s Creed, by finding view points and explore the world, only this time they come in the form of hot air balloons.
There is a wide variety of missions you can take on, from simple scavenging quests, to races, to taking down powerful convoys, or even invading fortified bases and taking them over. There is always something to do, and even these similar tasks are made less repetitive by changing up the layouts or objectives in each area.
Each of these will involve combat of some type. Ammunition is extremely limited early on, so most of this combat will take place either on foot, or in your vehicle. Ground combat is theatrical thrill, and takes more than a nod from Batman and Shadow of Mordor, with it’s button clicking, counter timing style. The speed, variety of enemies and attacks, and pure adrenaline it inspires from it’s theatrical approach however makes you completely forget any of the before mentioned similarities to other games. Combat here is simple to learn, but just a ton of fun to take part in, as Mad Max takes on dozens of enemies at a time with his bare fists, or weapons found laying about. Later combos also let you perform magnificent kill shots, and use the environment around you to assist in a multitude of ways.
If you aren’t fighting on your feet, you’ll be fighting on your wheels, in your own customizable death machine, better known as the Magnum Opus. You’ll spend most of your time in your vehicle, building it up from a scrap pile of a dune buggy, to a monstrous machine of death, spikes included! You can customize and upgrade your vehicle with an assortment of armor and weapons, or configure it into special Archangels which will give you various bonuses to driving or combat.
Early carnage (pun intended) starts with simply ramming objects and other vehicles, but you quickly gain useful accessories, like a harpoon able to rip pieces, or even people off of opposing vehicles, and even taking down towers and snipers and other stationary targets. Later additions like a rear mounted sniper rifle, and explosive harpoons add to the mayhem.
Meet the Magnum Opus
Throughout the game you will upgrade your vehicle and Mad Max himself by collecting scrap strewn throughout the world. You can also gain scrap by taking over opposing camps, and building relationships with the leaders of the mighty strongholds. Managing your scrap intake is a big key, especially early on, to upgrading Max’s abilities and customizing your ride. For the most part though, besides a few visual choices, most players’ Mad Max will more or less play like everyone else’s, there is simply just not as much uniqueness available in the skill sets, and you can eventually just buy everything, or gain it through either in-game quests, or your notoriety which will raise as you complete quests and accomplishments.
These small misses are generally completely wiped out by the pure scale, scope and feel to the giant, and quite literal, sandbox laid out for you to explore. The Wasteland is vast, beautiful and treacherous. You can explore nearly every mountain, valley or distant point with no fear of any invisible walls, or dead ends. The lack of any loading screen only makes this world seem more massive.
And the Wasteland isn’t just a pretty place to look at. There are various dangers out there just waiting to kill Mad Max. Massive dust storms throw debris everywhere, tornadoes appear out of nowhere to knock you off of cliffs, and massive scary as hell thunderstorms destroy nearly everything in their path. The surroundings are beautiful and deadly, and you’ll never know when to expect attack from roaming patrols, or snipers.
The only major downfall to Mad Max is the story. After the initial awesomness, the story falls to the background and there is little motivation to proceed with it, except to unlock new upgrades for yourself, or your Magnum Opus. Though the story does pick up again in the final chapter, you’ll have more fun just exploring the world, blowing up things, and knocking out bad guys. Not that there’s anything wrong with that.
Sorry, what was your name again?
Regardless of any of it’s shortcomings, Mad Max is a huge amount of fun to play. There are a couple of different ways to go about the combat, and there is always something else to do. Completionists will find a ton of items to collect, scrap to find, and historical relics abound in the massive and beautiful environment. Fans of the movies will also see a variety of call-outs to the series as you explore, though there is an obvious disconnect from direct references to any of the movies. By far if you are looking for a fun time-killer, and love over the top action and beautiful explosions, Mad Max is a fit for you.
As always, thanks for reading and be sure to comment and like below. Also, check out my YouTube channel for Let’s Plays and stream highlights for Mad Max.
Rpg’s were my thing growing up, and The Legend of Dragoon was an exceptional one. Released in 2000 for the classic Playstation, The Legend of Dragoon is full on innovations, both rewarding, challenging, and sometimes puzzling.
I have the power!!!!
The Legend of Dragoon takes you to a fantastic world, where dragons exist, and of course much political drama ensues, Endiness. Broken up into various nations defined by their varying climates you start your quest in the temperate jungle of Serdia. You take control of Dart, a young adventuring returning home after unsuccessfully searching for the creature that killed his parents and destroyed his birth home. Quite coincidentally his new home is then destroyed and sets him on a quest to save his friend who was captured during it’s destruction.
The story unfolds traditionally here, as you explore new regions, you meet new companions that help you along the way, or require your help. The story is quite long and expansive, and stays relatively linear throughout, but there is still a fair amount to explore as you go.
Designed during the early years of 3D Rpg, The Legend of Dragoon, mixed 2D backdrops with 3D characters creating a very interesting look. The backgrounds are detailed and well drawn, and the 3D characters, though somewhat pixilated are still bright and pop out at you. Battles take place in a more 3D environment, against also 3D pixelated enemies. There are various cinematic camera swoops and close ups during the action to help keep you entertained as you play through the turn based battles.
Full of life, yet not quite alive
These battles feature all of the usual RPG features, though The Legend of Dragoon does set itself apart with it’s Additions feature. Additions are basically timed combos that are initiated whenever you choose to a physical attack. Hitting the correct quick time buttons with the right timing results in not only increased damage, but potentially different status affects, as well as building up you ‘sp’ bar. As you explore more of the world this sp bar comes of more and more importance.
Wait for it…
Each character eventually finds themselves attuned with a particular dragon spirit. As your sp bar builds during battle, this gives you the ability to transform into a Dragoon, and use various special abilities unique to each dragon. This adds a great deal of power to your attacks and magic, but limits your defensive options, so a balanced attack is still prudent. The Additions feature remains active as you use your Dragoon’s attacks to add critical damage to your targets. This style of combat adds a load of interaction and difficulty to each battle especially later on when the enemies hit hard.
Though the random, non-boss battles do get repetitive after awhile, what with grinding for more levels, and items, the overall story holds enough charm and heartbreak for you to ignore this. For the time, this massive 4 disk game gave enough content and story to compete with the then juggernaut of Rpg’s Final Fantasy a run. In the end however, it didn’t bring enough innovation to truly become more than a very solid Rpg during the age of awesome Rpg’s.
Thanks once again for reading, and be sure to comment, like and share below. Let me know about your experience with The Legend of Dragoon!
It’s finally here! Kingdom Come: Deliverance update 0.4 is here and with it comes our first taste of sword combat. I have been really excited to see this update based off of all the talk about how much detail was planned for the sword combat system. Let’s be honest, shooting a few arrows off at still targets was not nearly enough for me or any of you adventurers.
The new pretty map!
Let’s jump right into the nitty gritty. This update allows you to partake in a one on one duel in a newly added mercenary camp. A small wager gives you an opponent in 3 different skills levels to attempt to overcome. You can also choose to go in your street clothes or gather some armour for more protection. It also doesn’t hurt to put a small wager on the outcome for some additional funds.
Combat is controlled from the mouse and movement keys as expected. You are given a target lock and are able to strafe around your opponent freely, moving in and out as needed. You can control the angle of your attack with the mouse. Rotating the mouse around will change your positioning as indicated by a star on your target. Each time you do so, you get a sense of your balance shifting, and the weight of the sword in your hands. Holding your sword drains your stamina, lifting and holding it above your head quickens this loss. Each strike you take feels weighted and heavy.
Just give me the sword already!!!
Strikes can be parried by swinging your sword in the right direction in time with your opponent’s blows. You can also use a blocking mechanic to avoid the hit altogether and try for a counter attack when your foe falls off balance. Though it is difficult to master the timing, the movements and reactions feel very realistic. There is definitely a learning curve here over traditional games in the genre, which is exactly what Warhorse studios has been aiming for with Kingdom Come: Deliverance. You’ll also notice the striking animations were are incredibly smooth and add even more realism to the combat.
Stay on target… Stay on target!
This update has also added more quests to try out, each with multiple ways to solve, and different outcomes. We are also welcomed to a much larger space to explore and a new town with more people and dialogue to find as well. Though in my opinion the towns still feel a bit empty besides all the chickens and sheep. Warhorse has been able to add many more layers here, but the world still doesn’t feel quite as lively as it should. Now that I have gotten a taste of combat however, I am dying to see more, especially in the form of larger scale battles, or potentially even sieges, though it is yet unclear if these will be included in a later version of the game.
As always, make sure to comment, like and let me know if you have tried the latest version of Kingdom Come!
Make sure to follow development on Twitter with the guys at WarHorse Studios
Make sure to check out my last preview for update 0.3 here.
Welcome back to Review Rewind! This week we are going way back to a classic, and a game ranked among many people’s favourites, including my own, Shining Force II. Brought to us from Japan in 1993 Shining Force II is the indirect sequel to the 1992 Shining Force game. This somewhat unheard of, better-than-the-original sequel is a tactical RPG.
Squirtle?
Taking place in the fantastical world of Granseal, Shining Force II is filled with knights, mages, monsters and most every other basic trope to this genre. The story starts off when a thief, Slade, accidentally releases an ancient demon after stealing two magical stones that kept it sealed for centuries. Some of the demon’s power escapes, inhabiting the main character’s King. You and the city’s wise man Astral, manage to free the king, only to discover the ancient demon has been released and is quickly gaining power. Various shenanigans ensue, and you basically, kinda, accidentally get your town destroyed trying to seal the demon away and have to sail far off to an unknown land.
From this point, the story unfolds through straight forward dialogue boxes, some open world adventuring, and of course, many, many tactical battles. These battles take place on a 2D, top down grid map. Your units of varying types, races and abilities duke it out in a turned based system. Every unit has up to 3 possible abilities to choose from depending on their class and restricted movement each turn. Each unit gets to uses their abilities once per turn, and gains experience points each time to help them advance through levels. Each action takes place in forced perspective, hand drawn animations, which add some charm to otherwise average looking graphics.
Each battle forces you to take advantage of both terrain, and your characters’ various abilities. These battles can be long, though generally they aren’t overly challenging. This changes of course if you happen to lose a particular character integral to your strategy, but a quick reload of the game lets you start over. Your fallen allies can be raised by priests in towns for a small fee. Priests will also save your game, promote your characters, or cure curses that incur when you equip powerful cursed items.
Gotta praise to be raised and drop a dime in the box too!
Shining Force II is filled with dozens of characters to collect, including several hidden characters. As they gain experience and levels, their stats and abilities expand. Once they reach level 20 you have the option to advance them to a new, more powerful class. Some characters have options on what classes to evolve into if you can find the right item to activate it. Some of the best characters are found hidden throughout the world, while others you must be very patient with until they can be promoted, and start with terrible stats, creating a mini challenge in each battle to get them experience without losing the battle, or getting them killed each time.
There are a vast array of items and weapons to find, buy and equip. Each class has their own specific types of weapons that they can equip, along with armor and special items which increase various stats, like speed, luck, or attack. Though the best weapons are found hidden near the end of the game, you will spend a lot of time shelling out thousands of the game’s currency to upgrade weapons and armor at each town you progress to.
Time to upgrade!
Though overall a simple story, Shining Force II’s plot is still filled with various plot twists and interesting events. There are also several stand out characters, though the main character is certainly the exception here, as the fairly bland young man who grows up to be a hero. Though there are many characters, generally mid way through the game you tend to stick to your favourite 12 and rarely switch them out unless a specific battle calls for it.
Fail….
Graphics aside, this game still holds up well to today’s gameplay standards. This shows even more with the various remakes, and sequels that followed. With a long story, and just enough difficulty, this game is still a great one to go back and play. Be wary however of the old school mentality, this isn’t a drop in and drop out game, you need to set time aside to make it through some of the later battles, but generally it’s worth it!
As always, thanks for reading, and make sure to comment, share and like below!
When you are done reading this, make sure to check out this Rewind Review from a few weeks ago!
Well it’s Thursday again, and where would we be without another Rewind Review! This week we take a look back at a classic RPG, and one of my all time favourites. Lunar: The Silver Star. Though various remakes of this game have been release as recently as 2009 as Lunar Star Harmony, it’s the original version released in 1992 in Japan, and translated for North American audiences in 1993 for the Sega CD/Mega Drive that we’ll be looking at.
This game shares truly classic RPG values. Start your adventure as a young man looking to escape his mundane life, only to forced to grow more powerful to save the world, and of course, get the girl. Set in a fantasy world where magic and dragons exist the story begins with protagonist Alex, dreaming of adventure and becoming the next DragonMaster in his small home town.
Young romance, should go smoothly I am sure!
The characters immediately set them self apart in the opening sequences, as through the power of the Sega CD cutscenes are rendered in beautiful hand drawn Anime, with full voice overs. This particular aspect set Lunar apart from most RPG’s of the time, as one of the earliest to appear on the newer medium of Compact Disc taking advantage of the space, and sound quality to really immerse you in the experience. It’s nearly impossible to not immediately fall for the various main characters during these quick introductory scenes.
The story in this game is a relatively simple one. Your best friend Ramus convinces you it’s time to venture out on an epic quest for loot, and examine the nearby cave that’s rumoured to be the den of a long dead dragon. Your accompanied on this adventure by Nall, a flying cat like creature with origins unknown and a sack full of sarcasm and irritability. You are also joined early on by Luna, Alex’s crush and also a character with a mysterious background as an orphan who has been raised side by side Alex. Each character is endearing and unique, and the bright anime art style adds even more to each one’s personality.
Umm, cute outfit?!
The rest of the game takes place in a fairly unimpressive top down 2D view comparable to almost every other RPG of the time. Though there are some extra areas and secrets to explore, for the most part your adventure is a linear experience. You travel from locale to locale exploring each, and talking to the various characters in the towns you reach. Most of the towns feel relatively small and empty as compared to modern rpg’s where there are dozens of people to talk to and things to examine. The dungeons however feel large and can be quite challenging if you haven’t leveled your characters up enough before proceeding.
It’s beautiful out here… sorta
Combat takes place randomly throughout each dungeon. Once the random timer goes down, the screen switches to a side view and battle commences. Fights are turned based and you can choose from dozens of skills and magic of various types to wreck havoc on enemies, or heal fallen allies. Each of your allies have areas of expertise. Luna is a magic character with various healing and buff effects. Later allies like Kyle use brute force to make maximum impact on enemies. Alex is more all around, and after a certain point of the game can effectively use magic, or straight up slice enemies to death.
As you proceed through the game, characters level up through experience and are gifted better stats and abilities. There is a solid inventory system and armour and weapons can be upgraded throughout the game to better equipment. The biggest change however happens to Alex, whom the main quest has finding various pieces of the legendary Dragon Armour which give him massive defence boosts as well as various elemental powers based off of the Dragon protector for each.
Though the bosses can be tough, most of the random battles can be handled by the AI. This is somewhat different in some areas that have specific monsters that are immune to various attacks, but otherwise it’s okay to just auto attack until everything is dead.
So you think you’re tough huh? In your shiny outfit
The simplicity of the gameplay and story, allows you to really enjoy the character interactions which all feel very genuine. There is at least one character that you can connect with here no matter what your personality. The charming anime and voice overs do nothing but add to this charm.
This charm helped spawn several sequels and remakes for Lunar: The Silver Star, but the original is what holds my memory. I spent hours playing and replaying this classic on my Sega CD system. Though the various remakes all have their added value, only the original holds my attention on replays. I definitely suggest if you can get your hands on an original copy of Lunar: The Silver Star and are an RPG fan, do it! You will not regret it.
Oh, and there was also this kick-ass intro!
For more Rewind Reviews don’t forget to check out Target Earth
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Continuing it’s early alpha development, WarHorse Studios recently gave us some more to chew on in their upcoming Kingdom Come: Deliverance. Adding two new quests for us to try out in this version we get a look at alchemy and lock picking. Kingdom Come continues it’s quest here to give us close to realism in the gameplay.
Both the alchemy and lock picking require some skill, timing and patience. Lock picking for instance has you coordinate both hands to keep the lock pick steady inside the lock as you slowly turn the lock. Making good use of your coordination, this takes time and concentration to do correctly. We can also see how if given some pressure to complete this task under duress of someone finding you might be interesting as well. Alchemy has you tasked with first collecting the right herbs and ingredients. The mini game in this case tasks you with placing the ingredients in the right order, and leaving them in for the appropriate amount of time. Though in my practice the current game seems rather forgiving in both of these tasks, and I could rarely fail. The overall dynamic of alchemy however is very unique, and something refreshing from just watching a bar fill to get your potions.
I test my lock picking skills
This version also dives into some more detailed quests. In the minor quests we are given here, we have multiple choices on to how to resolve each problem that comes up. There are various routes to resolve each situation, either through manipulating people, impressing them with your charisma, or just being friendly. Though these early quests are quite simple, they still give a good inclination on how the bigger quests will favour multiple styles of gameplay.
Minor inclusions in this version contain some rudimentary voice overs, and various bug fixes adding to the overal polish of the game. The one big thing we are still waiting and hoping for at this point is the ability to dive into some combat and really test out this realistic world and what it offers. Here is hoping for the next update.
Welcome to the colourful, voxel world of Trove. Trove, currently in open Beta is an exploration based, RPG building game. Sounds like a lot, and it is, but Trove pulls off this multitasking well.
Built around similar concepts to the ever popular Minecraft, Trove allows you to build might structures. This time however, rather than stone and wood, you use simple coloured blocks as your main building materials. Yes, there are ores and special blocks and artifacts to be found and mined to help build more detailed blocks for your castle or house, or mighty tower too. Trove however differs from Minecraft in many ways. Each zone you inhabitat, whether it be a player filled hub, or a dungeon filled adventure zone, allows you to port your constructed home with you wherever you go, and attach it to pre-determined home spaces in each area. These unique difference continue in most areas of the gameplay for Trove.
My new home
Where Minecraft’s basic survival mode tends to revolve around, well mining, Trove takes a different path here as well. Questing and exploring the various adventure zones and their differing biomes is the main ingredient to the fun of Trove. Each hub world contains various portals with varying difficulties that port you to these adventure zones. Here you will find many dungeons, ranging from small caves filled with skeletons, to massive, multi tiered tree house fortress among others. Combat in Trove is fun and fast paced, with attacks and skills you might more commonly see in MMORPG’s like WoW, or Final Fantasy Online.
Each player has the ability to switch between a great deal of different classes, from the basic Knight, to a Gunslinger, or a flying magical fairy, or even a Dragoon like fighter. The sheer amount of variety available to you is astounding. Enemies and items are also just as varied and amusing and are usually fun to fight.
So many choices
The only aspect that doesn’t shine as much in Trove’s current build, is the multiplayer. Though most hub worlds are filled with people, as well as the adventure zones, there is rarely the need to partner with another player to complete quests. Assuming you are in a adventure area fit for your level, most of the enemies can be defeated easily so long as you don’t take on too many at once. It also tends to be a bit of a competition in adventure zones trying to beat others to the highly contested dungeons strewn across the map, though the map does at least tell you which dungeons have been recently cleared.
But otherwise Trove’s world is filled with colour and adventures to be found. Content has been regularly released and there is almost always something new to try when you log in, whether it be a new class, new items, or a new dungeon design. Trove offers a lot of fun for casual players, and enough detailed building materials for people with time and patience to build amazing structures to show off in their hub worlds, or in their own home world where they can invite people to join. All the character models and classes are just as colourful and varied and offer a wide range of play styles for all types of players.
Currently in very early Alpha build, Kingdom Come: Deliverance is a “realistic open world first person medieval RPG” as per it’s developers Warhorse, a relatively new company comprised of several members of the teams responsible for the design of Mafia and Mafia 2. Taking with the crowd funding approach, WarHorse has raised millions from dedicated fans to fund their project.
Set in the back drop of historical Europe in the early 15th century, players will take control of a young apprentice blacksmith and will become involved in events that will shape the future of Europe. With plans for an open world, that allows you to progress the story at your own pace, the developers plan to give you open choice as well in exactly how you progress. Want to be a knight, and lead an army into the field, sure, or you can be a bard, and whisper sweet nothings into the ears of current leaders and gain their favor. The choice is yours.
Built with CryEngine, Warhorse studios have grand plans to present not only a very realistic game, but also very beautiful. The current build available to some people who have participated in the crowd funding effort is quite striking, and although only contains one small town is full of detail and beauty. WarHorse studios also promises a realistic combat based on actual styles from the time, so no taking on a dozen combatants yourself. Fights are tough, and can be slow paced dependant on the weapons and armour used.
As character goes, the developers have put an enormous amount of detail into not only character stats and tendencies, but even into the clothing you may wear, with over a dozen equipable slots and layered clothing to give a very realistic take on how clothes and armours of the time worked.
Pushing for as much true to history thought as possible, the designers have also added skill based crafting as a new challenge to players. In order to do well as a crafter you will have to practice, it will no longer be the case of simply repeating a task over and over till your level in that skill increases, you will be challenged with mixing the right components together at the right time to create potions, or leveraging a blade at the right angle to sharpen it and make a great sword.
With still a lot of development left, and with developers at WarHorse who are very active in the community, I am looking forward to seeing new features as they are released and how this game shapes up with it’s current release scheduled for late 2015.