Ark: Survival Evolved: Early Access Preview #2

Welcome back to the next dive into Ark: Survival Evolved.  In this episode we will dive right into the core gameplay of Ark.  Though still only in early release, there is a lot of game here.

At it’s core, Ark is has the pretty familiar basics of any survival game.  Land on a seemingly deserted island and quickly find food and shelter to survive.  Early gameplay is fairly cookie cutter in it’s mannerisms, though Ark does add a few new ideas here.  Your first day however will still involve punching the heck out of a load of trees to collect wood and thatch.  You’ll also find other resources scattered around like stone and berries.  Stone acts like any other game’s stone, but berries add a somewhat unique add as many of them have special affects and become extremely useful in later gameplay.  Narco berries for instance can help keep fallen enemies asleep, or yourself if you accidentally eat them.

Ark
Pretty sure I can take him

You’ll have to juggle a variety of deadly statuses early on in the game.  The usual things like hunger, and dehydration are here, as well as managing the heat and cold temperatures.  All of these affects can lead to your untimely death, and that’s not to mention the very aggressive enemy A.I.  Death can come from any angle when you step across the path of both small and large carnivorous dinosaurs.  Though you can try to fight them, early on it’s always better to run.  Even the small Dilo’s can quickly take you down with their blinding poison attack.  Luckily the one way you can’t die is by getting stepped on by a Brontosaurus.  With the world’s full day  night cycle, and weather dynamics, death can be around any corner and you won’t see it coming.

To avoid early death it’s important to take advantage of the robust crafting system and also level up your character.  Experience is handled uniquely as it is dolled out in small amounts as you survive.  You can also gain experience by performing any actions in the world.  Gathering materials, crafting items, or of course defeating creatures all help you advance your level.

As your level advances it opens up points to be spent on both your personal stats as well as crafting engrams for which a new variety open up with every major advancement in level.  You can of course build shelters, equipment, clothing, as well as weapons and consumables to help you in your quest to survive.

Ark
Time to design some new duds!

Crafting opens up the next big phase of the game, capturing and taming your own dinosaurs and animals.  Every creature in the game can be tamed to be your personal conveyer of goods, extra combatant and most can be ridden if you have the right materials to build their saddle.  This is where the pace of the game stiffens right up though.  Capturing dinosaurs can be a massive endeavor, no pun intended.  Though the smaller animals and dinosaurs tame fairly quickly, larger beasts can take hours to tame.  After carefully knocking the creature out, you must keep them under with narcotics and the before mentioned narco berries, all the while managing their health and keeping them well fed.  Larger creatures like mammoths and stegosaurus can take days of in-game time to tame.  Though this makes each tame animal rewarding, the balance for more casual gamers is lost unless they can find a group that is willing to help in taming creatures for them.

Crafting also becomes tedious at higher levels.  Rather than adding more complex, or higher level materials to combine to create more powerful items, the game instead chooses to have you collect hundreds, upon hundreds of basic materials instead.  though this again adds accomplishment to each task, finding 240 hide to make a mammoth saddle felt very unrealistic, and entirely redundant.

After you are done collecting trophies.  You can also start collecting tributes, to summon creatures to be defeated for unique items at Ark locations throughout the island landscape.  So far this seems to be the available end game for you to build up for and start farming high end equipment and weapons.

Ark
Meet ‘Kitty’

With this game still in early access, I am impressed by the amount of content here.  Though the most fun parts of the game lack some balancing, if you can find a good team of players to play along this is lessened.  Low level players can still be useful by gathering mats and help building bases, regardless of whether they have the time to invest in taming high level creatures to their sides.   Hopefully as the game develops this balance will improve and offer more for each type of player to enjoy in game.  Till then I’m going to keep crafting hide pants.

Thanks for reading, and as always, make sure to comment and like below.  Let me know what you think of Ark: Survival Evolved.

Check out part #1 of this two part review here!

 

Ark: Survival Evolved: Early Access Preview #1

Want to go epic?  Go Ark:  Survival Evolved.  One of the more recent entries into the survival genre, Ark: Survival Evolved brings one of the more polished early release titles to the fray.  This game of “large” adventure was developed by Wildcard, and is currently available on Steam in Early Access form.

Ark: Survival Evolved
I’m so pretty!

Like most games of the it’s like, Ark drops you into the thick of things, naked and alone, with only your fists to serve you along the way.  At first though, you’ll notice the incredible visuals.  Assuming of course your system can handle them.

On Epic graphics, Ark is beautiful.  The land is detailed and full of texture.  Water ripples against the wind, and the various weather affects set in quite realistically.  The sky ranges from clear, to overcast, to raining.  Fog rolls in amongst the valleys and hills.  In turn these effects also hinder your character in adverse ways.  Sunny days raise the temperature and cause you to over heat, where adversely the rain cools you off.   This is not to say of course that the visuals are perfect, this work in progress game is full of visual bugs and faults.  There are various clipping issues resulting in hilarious finds with creatures sticking out of walls or hills, or looking kind of obscene as they press up against each other in all the wrong ways.  There are also the whacky fun time trees that turn 2 dimensional and start waving frantically across your screen.

Though these small faults are funny and sometimes a nuisance they don’t break the game in anyway, and allow you to enjoy the unique survival aspects.  When you spawn you are treated immediately to the various prehistoric lifeforms.  There’s a fairly good amount of variety here with various types of dinosaurs wandering around.  For the most part these creatures are scaled fairly realistically and add to the Jurassic Park awe of seeing all these long extinct creatures go about their daily routines.

Ark: Survival Evolved
Hello little guy, wait why is the Theme to Jurassic Park playing?

The world is fully alive, and interacts not only with the player, but with itself.  Raptors roam the jungle, taking down prey in packs.  Sabertooths fight mammoths on the frozen hill sides.  The occasional Tyrannosaurus Rex might pop up and try to take out a Brontosaurus.   All of these NPC creatures act more or less as they should, and will react to the player’s presense around them.  Though the various herbivores will generally ignore you, don’t get too crazy and steal a stegosaurus egg and expect not to get chased down by angry parents.

The character creator is also fully purposed and allows you to create a wide variety of character looks.  From the normal, to the sublime to the outright weird.  You have a lot of control over how your character is going to look.  This means there are a lot of ugly characters out there unfortunately.

Optimization on all these graphics is still a work in process, and can vary from server to server once you add in lag and latency issues on top.  This can be a major detractor on the very full official servers, but can be avoided by finding a smaller unofficial server where the lag can be avoided.

That covers the look and feel of Ark: Survival Evolved, stay tuned in a couple of days when I dive into the gameplay and more detailed features of the game.

As always, don’t forget to comment, and like below, and let me know how your experience with Ark:Survival Evolved has been.

For amazing gameplay videos of Ark, check out The Neo Nerd, and The Flying Squirrel Girl on Youtube now!

 

Subnautica: Early Access Review

Tired of punching trees and looking for rocks to build a campfire?  Then Subnautica is the survival game for you.  Subnautica throws you into a vast ocean full of dangers and mystery and tasks you with not only surviving, but finding out what went wrong to get you stranded there.

Subanautica
Well it could be worse…

As seemingly the sole survivor of your terraforming mission after an explosion sends your craft on a collision course into a planet with an endless ocean, Subnautica’s first objective is survival.  Like most survival games, you must quickly find resources to help you stay alive in the game’s varied environments.  The trick with Subnautica is that all of these environments are submerged which adds a unique twist to the genre.  Not only are you managing the usual things like thirst and hunger, you are also limited at first by your capability to carry an air supply below the surface.  This adds an extra layer of danger to your chances as each dive could be your last if you don’t time everything right.

Subnautica does a good job early on with making things seem both familiar but very alien all at once.  Set in the far future with advanced technology that can craft items in seconds with a fabricator, you are still made quite familiar with the basic components needed to craft these high tech items.  Throughout the ocean environments you will find various of these resources strewn about on the ocean floor, lime deposits holding various metals and minerals, salt deposits, corral, and other useful flora, and of course fish.

Subnautica
The beautiful sunset…

The animals of the ocean are where the alien concept of the planet first shows it’s colours.  The fauna of the planet are incredibly diverse and alien like.  They vary from small and fast fish, and uniquely useful Airsacks, which are very useful early on, and quite harmless, to large predators you need to avoid, to small exploding fish, to massive whale like creatures so big and slow corral has formed on their backs.  The fauna AI ranges from passive, to very aggressive, and the day and night cycle affects this nature as well.  Fishing for small fish at night for example may have you find several sleeping and easy to catch.

Once basic survival is covered, advanced resources like titanium and silicone will allow you to build both structures and vehicles.  As most materials can be very rare, with enough patience you can build underwater craft, and even submarines to help you search the ocean bottom.  Surviving long term means manufacturing parts to build your own underwater base via  a network of tube parts that you can connect together, and even draw oxygen to from the surface.   Later equipment even allows you to terraform the environment to you liking, or dig holes through ocean floor.

All the while in the distance stands the ship you arrived in, the Aurora, where the yet to be completed end game seemingly will exist.  Surrounded by radiation, and protected by massive mutated squid like creatures, the Aurora plays an integral part in the gameplay.  Not only is the ship filled with various high tech components to be grabbed once you have the right tools to do so, but it also affects the nearby environment.  The various radiation leaks in the craft result in regular explosions, which litter the ocean with components and larger explorable pieces of the Aurora where various components can be found.  It also seems like a bad idea to be too close to the Aurora when one of these explosions occurs.

subnautica
Oh, my bad, things can get worse

It looks like we still have a bit of a wait to see what mysterious affect brought down the Aurora, but there is still enough here in Subnautica to keep most people busy for several hours.  The potential for some type of end game in the survival genre is always a welcome feature as it sets goals for the player to reach, rather than have them simply build bigger and better structures to ease their survival.  Thought the environments are well built and colorful, they do sometimes still lack some life, as several areas are not well filled with lifeforms.  Generally each area has but a handful of fish floating around at any time, and I have yet to encounter huge school of fish, or any bottom dwelling creatures crawling around to add variety.  These will all hopefully be things we see added in upcoming updates.

subnautica
Crafting in style

Available now in Early Access, Subnautica adds a fresher flavour to the somewhat overfull survival genre.  With colorful graphics and environments, and a unique survival protocol taking place almost entirely underwater, this game is a  lot of fun.  Though the game still lacks some content, regular features are added, and with a potential end game in store there is a lot to explore here.

Want more?  Check out Stranded Deep!  Don’t forget to comment and like below, let me know what you thought of Subnautica. 

Don’t Starve Together: Beta Review

What makes a great game like Don’t Starve better? Why playing with friends of course. Journey into the world of Don’t Starve with up to 5 friends in Don’t Starve Together. This standalone expansion brings with it a whole new style of play to explore the strange and wonderful world of Don’t starve.

If you are not familiar with the gameplay of Don’t Starve, the concept is simple. Your character is dropped in the middle of a strange wilderness and you must use your wits and whatever else you may have brought with you to survive. Don’t starve Together removes some of the story of the original, but the basic concept remains the same. You, and your friends, are dropped through a portal into a random area of the procedurally generated map. You are immediately tasked with finding the basic resources to survive. With the day and night clock running, you need to do so quickly before the darkness sets in, and you are relatively helpless.

Don't Starve Together
A very eclectic bunch of people

This is where the sense of balance from the original game can sometimes feel off. The original game has enough resources scattered around the spawn areas for you to usually be okay the first night or two so long as you are careful. You have only one mouth to feed, and a small pool of skills to use depending on which character you have unlocked, and in play. With Don’t Starve Together, you are open to choosing from among the entire cast of eclectic characters from the original game, and the DLC, Reign of Giants. This early access to all the characters gives an interesting chance to mix and match various skills together to see if they can coexist. This process however is often hit and miss, as the resources available early on, are much different than what you would find in the single player game. This often means that you spend a lot more time harvesting basic items like food, as you need to travel farther to collect enough for two or more mouths to feed.

Don't Starve Together
Famous last word?

When you do find a good balance of skills between your characters the game shines. For instance mixing Wigfrid’s combat skills and good starting armour with Wickerbottom’s smarts allows you to quickly build an advance base and defend if you work together well. And yes, all the playable character’s names start with ‘W’. Pick the wrong combination however, and even good teamwork can lead to frustrating death, upon death.

Don't Starve Together
Yep, death by penguin

Really though, this game is meant to be played with friends. The game worlds available to drop into are varied, and many run with different settings and mods and figuring out how to survive with strangers, or just avoid them and make your own spot in the world has it’s moments. When it comes down to it however, the best aspect of Don’t Starve Together is going in with a group of friends and experiencing the weird and wonderful world. With a good set of friends, the general wit and humour of Don’t Starve, it’s impossible not to have fun, even when one of your friends accidentally dies after running directly into a wolves den, or opening a mysterious chest that suddenly begins winter.

Graphically there is no difference between either version of Don’t Starve. Don’t Starve together however includes the full content of the original game’s DLC as well as some new items, creatures and biomes to explore. The game runs relatively smooth, with only a minor amount of lag up to the 6 player limit. Though it is possible to allow more players onto a server, the game becomes unplayable due to lag, and latency issues.

Don't Starve Together
Fighting off night Terrors

The Dev team at Klei Entertainment are quite active, and as this game is still officially in beta I am sure they will iron out the balance wrinkles. They may even be able to expand past the 6 player maximum. If you enjoyed Don’t Starve, there is absolutely no reason why you won’t enjoy Don’t Starve Together. For new players to the game, it gives a unique opportunity to work with others to learn the mechanics, or have a friend help you start off. Overall this is a great addition to this game’s universe and I can’t wait to jump in with my friends and play some more.

Thanks for reading as usual, and be sure to comment and share below, and let me know what you thought about Don’t Starve Together.



Don’t forget to follow @TheNeoNerdBlog on Twitter, and Subscribe to his channel for more funny videos like this one.

And while you are here, check out my preview of World Of Warships, a great looking upcoming multiplayer battle sim.

Grave: Preview

Doesn't' look that grave
Doesn’t’ look that grave

Grave.  Grave is spooky as hell.  Grave is currently available as a very early demo awaiting Steam greenlight for early release.  An atmospheric horror game, Grave will lull you into rest, then throw you for a loop.  The game is developed independently by Broken Window Studios.  This is their first venture into full development, and went the crowdfunding way to get Grave started.

Set near a seemingly abandoned mining town, Grave will challenge you to keep your wits.  With a solid visual style, you will slowly traverse through the desert and mines to explore your surroundings.  Though it starts out bright and hazy, things quickly change for the worse.  While exploring an abandoned house, I found my first set of matches, leaving the mostly empty desert behind as I entered.  As I came back to door of the house, the environment around me had shifted and there were giant half destroyed structures everywhere.  These images quickly dissipated like a mirage.  These visual cues are sometimes the scariest part of Grave.

Grave
Explore the abandoned building? Sure, why could go wrong?  I mean what… what could go wrong?

The sound  here is on equal footing with the visuals.  The music and environmental effects have you spinning around often to make sure there isn’t something behind you.  When the first real monster arrives, the horrible shriek had me nearly toss my headphones.  The combination of sound and visual effects make for a very harrowing journey through the dilapidated buildings.

This being a very early demo, there isn’t too much to see and do yet.  You are given a few tools to help fend off the horrors.  A flashlight is probably your most useful tool.  There is no combat in Grave, but light is used to fend off the enemies that appear in the town.  Trying to stay in the light as monsters randomly spawn around you is quite frightening.  The initial visual queue of all the light suddenly shrinking away outside generally has you scrambling for your matches, or flashlight.

Grave
Pretty sure that wasn’t here before

As someone who doesn’t generally play horror games.  Though this short demo lacks any real guidance, I found it was pretty easy to figure out what I needed to do.  Not that it made it any easier to get done mind you.  The procedurally generated maps ensure a different play through each time.  I Am almost looking forward to the full release giving me plenty of both subtle and extreme jump scares.

Grave is currently scheduled for release in Q4 of 2015, for PC, Xbox One and PS4.

Don’t forget to comment and share below!

For more previews, check out Kingdom Come: Deliverance

 

The Forest, Early Access Review

Welcome to The Forest, a survival horror game from indie developer Endnight Games Ltd. The Forest puts in control of a survivor of a plane crash which lands on a mysterious island. Your first vision as you awaken in the wreck is that of some strange-looking man pulling your son from the wreckage and fading quickly into the distance. Your goal, survive and find your son.

The first few hours of The Forest generally consist of the usual survival game tropes. Find food, make fire and chop down a heck of a lot of trees. You can build various structures and traps, as well as farms with the components you find. Building larger structures like a cabin or tree house can take quite a long time as they require a great deal of resources to pull off.

As you explore the island, you begin to notice strange camps, and markers, and may even encounter some of the locals. A band of odd, cannibalistic mutants. Sometimes these mutants are hostile and attack you, other times they simply gather around your camp and watch you. Either way they are slightly disturbing, and nearly impossible to kill if you choose to try. They also demonstrate the key factor that earns The Forest its Early Access title. They are very buggy.

Check out this gameplay courtesy of TheNeoNerd

The game is interesting in its storyline, survive, find clues, then find your son. Unfortunately the random and consistent bugs and glitches deter from many of these activities. Beyond immortal mutants, it is easy to drop through the earth into an abyss, or get stuck underwater where no water exists.

Built with the Unity engine, the visuals are solid, but not spectacular. Environments are rich and full of detail, but character models are too smooth and shiny, and make them look like they are made of plastic. The fauna on the island is also limited to mostly rabbits and lizards. None pose a threat, and are simply added as easy sources of food for you to consume.

In its current early state The Forest is not as enjoyable as its premise would make it out to be. Though building and exploring can sometimes be fun and rewarding, the constant glitches and lack of a full story leave much for the developers to work on. Recently adding a multiplayer mode, and some bug fixes the developers at EndNight Games LTD. are trying to do just that. I hope to revisit The Forest when it is fully released to see how those improvements have affect the gameplay.

Overall 5.5/10

Review: This War of Mine

War is bleak. And though games like Battlefield, and Call of Duty try to show us the “fun” side, filled with explosions and headshots, This War of Mine takes a very different approach and lets us peer in to the many survivers living through a war torn area.

Released in mid November, This War Is Mine is, brought to us by the Warsaw based 11 bit studios, is a dark, realistic survival simulation set in a war torn European city on the brink of collapse. You take control of up to 3 survivors living in a bombed out abandoned building, and must locate resources through scavenging, keep your spirits and health up, and defend nightly against other possible survivors who may try to raid your belongings.

The first thing that jumps out from This War of Mine, is the unique visuals, based in a side scrolling 2D environment you control your characters by point and click and are able to scavenge your new home for supplies while you try to build improvements that will make survival easier. The dark, almost monochromatic color scheme adds to the weight of the environments, but the excellent use of lighting adds an amazing amount of depth and life to both your individual characters as well as their surroundings. Visual queues are also given for the state of your survivors, as an injured friend will limp around from room to room, or drop his head low as depression sets in, to the point of sitting and being actionless once all hope is lost, unless you can find some way to reinvigorate their spirit through other characters motivation or maybe helping a neighbour.

Yes, the core gameplay of This War of Mine revolves around choice, and is broken into two major stages. Each day consists of a daytime period where you stay at home and can build improvements, or manufacture tradeable items like cigarettes and moonshine. You are given a limited time each day, so how you manage that time is critical to your success. Though you remain relatively safe during the day, you are often making critical choices that will affect the night or the next day’s chances of survival. Often times during the day you will also be visited by locals knocking on your door, sometimes there to trade, sometimes asking for your help, and other times there to do you or someone else harm. Not knowing what may be on offer as you approach the door gives some tenseness to each encounter, as even helping a neighbour could result in some misfortune coming your way later on. The ultimate effect of these encounters is when a neighbour asks for your help, and you simply don’t have the resources to assist, the gravity of these choices affects not only the player but the characters as well, as they feel sadness and fear, or even hope after tough choices like these are made.

In the night the game switches gears and allows you to venture out from your shelter to explore the local environments in search of supplies. At first you are limited to only a few locations, but these expand as you survive longer into the game. Each location offers a limited amount of supplies, and varying degrees of danger. You can also on occasion find other survivors willing to trade, but the greatest fear each time you go to a new zone is that of the unexpected. The questions swirl on whether you will find survivors there, and will they be friendly, or shoot you on site, and yes, death is a permanent in this game, and injuries to your characters can be just as grave given the limited amount of supplies you may safely be able to recover each night. Choice again is key during these night missions, as each character has a limited amount of slots and you can only carry so much in one trip. You also have to make the choice of whether to fill your bag from home with items to trade, or sometimes whether you are desperate enough to steal, often times from people in worse situations than yourself, like an old woman trying to nurse her husband back to health, but that fridge full of rare food items might tempt you doom that family in order to survive one more day.

The overall weight behind all these choices is the true momentum of this game, as each day you are forced to make difficult decisions which could result in yours, or someone else’s death or survival. This War of Mine does a great job of each of these choices, whether it be a simple choice of what new items to build, or where to scavenge, or the tougher choices of which of your survivors gets to eat each day, or use medicine when they are sick. Changing environments, and the limited pool of resources make each day harder than the previous.

This War of Mine, is an honest, and weighty depiction of what many actual survivors in a warscape may have to do on a day to day basis to keep living. The amount of choice and consequences allow for infinite replayability and the unique art style adds well to feel of lost hope, where every minor success is something worth celebrating.

Overall 8.5/10