Welcome to space. Fractured Space. Where massive capital ships duke it out over vast, asteroid filled maps. This tactical shooter is all about controlling these regions and taking out the other team before they can.
The first thing that will strike you about Fractured Space is the amazingly detailed ships. Each ship in the available three classes has an incomparable amount of detail. The lighting effects are especially good showcasing the ships precise design. Each ship is entirely unique, and easily recognised from a distance.

Of the three classes of ship there are large carriers equipped with a potential variety of fighters, fast support cruisers which can repair other ships, hunters which have a blink ability to outmaneuver the other ships. Each class, of course, has it’s own set of unique abilities, strengths and weaknesses to help you get an advantage over the other ships. Though these differences help each ship seem even more unique than their appearance, the actual abilities aren’t that unique from other similar games.
gameplay is similar to other recent beta’s like World of Warships. Teams start off on opposite sides of the map, and must race to control various flags or bases across the map. Each base captured adds experience for the controlling team, and gives you a place to retreat for cover and repairs. As you defeat enemies, or take over more bases, experienced gained advances you in level, and returning to a base upgrades your hit points and shields. Battle continues until one team can capture the opposing team’s home base.

These battles are usually fairly quick affairs. The fights are often decided by rock, paper, scissor, as each class suits taking down another if piloted well. You need to be slightly ambidextrous to work with the default controls as well when they require much mutli-pressing buttons with one hand or the other. Once you get past this though, the short battles are still fun, but don’t always feel that tactical as you are generally just spamming the attack button and waiting for your special abilities to refresh. Though taking advantage of positioning does help some, the map is fairly open and generic. Ducking in and out of cover, or around asteroids doesn’t happen often, and battles quickly become more about numbers and accuracy.
After each battle, you gain experience used to obtain higher tiered ships and purchase new abilities for your current ships. These new ships add a bit more strategy to the combat with stealth features, long range attacks and the such which opens up new strategies and play styles.

Fractured Space is still in development, and I am sure these minor gripes will be worked out in time. Varied maps and effects would be great, but the overall gameplay is still quite good, and the ships themselves are really beautiful. I am looking forward to coming back to this game upon release the see the new features and available ships.
As always, please comment and like below, let me know what you think of Fractured Space.
For my preview of World of Warships head here next!












