Every few months there is some new technology, new device, or new console released that on the surface should help improve gaming experiences and creativity, but often fails to do so. The recent announcement of the HTC Vive to the 3D headset market, as limited as that market is, is one of the latest entries. Where does the line get drawn where these new techs and development tools start hindering game developers from making quality games for us all to enjoy?
The examples are obvious when you look at the console world. Every few years, generally during the peek of the current consoles’ lifespan a new tech, or gimmick comes across that is supposed to help enhance and extend our experience beyond what the current generation consoles can do. Some of these advances have been great, Sega adding Compact Disc readers to their Genesis and creating the Sega CD, giving an opportunity for games to evolve with high quality sound and cut scenes, but does anyone remember “Project Mars”? Project Mars gave us a rushed, under supported 32x porting device for Sega systems, just months before the Sega Saturn was released and gave us access to 8 more colours to games we mostly played to death already, it also hindered the sales and promotion of games for the saturn as developers were split between 4 medias for Sega, just as consumers were split between the cheaper, poorer 32x, or the expensive, but not well supported Saturn, and with the Sony scooping up 3rd party developers for their Playstation just around the corner, it was a doomed beginning.
More modern examples of the Wii-U updating the well thought out, extremely well marketed Wii console from Nintendo but not really adding anything new for us to do. Even the development and release of the PS4 at the time of the PS3’s peek years not only shortened the PS3’s life span, but also hasn’t given us the type of quality games yet that were promised from it’s huge price point. Though we have seen better than ever graphics, the ability to easily share media, and enhanced motion controls, I have yet to have a new experience on either console that wasn’t pulled off better at lower graphic fidelity on previous consoles.
This jump and grasp for better graphics, and new innovations has also struck the software side of things. The prime example being the beloved Final Fantasy series which began as a well constructed, ugly looking game, and has developed into a beautifully disappointing series of games which have tried so hard with each iteration to provide us with new gameplay, and new emotional storylines but has missed the mark due to their need to improve upon a product that was never broken.
3D gaming has been the mainstay of failed attempts at creating unique environments and gameplay options, if only for the amount of times it has been attempted and has yet to really take off in a genre which is hard to argue isn’t perfect for 3D to exist. Developers have been attempting to make 3D and virtually reality the norm since the early 80’s, and though movie goer’s have seen potential in various fictional possibilities, and the beautifully rendered Avatar, outside of the Nintendo 3DS, we have yet to see a consistent vision for the use of 3D tech in games.

There was SegaScope, the Famicom 3D system, the PS3 tv, the list goes on. All failed attempts at adding gimmicks to our game play experience with only intrigue at the content or playability that energy could have been sent to instead. Even the popular Oculus rift has lacked solid games and development to take advantage of it’s tech. In the end, I’d rather play a well built, playable game, with good character progression, great gameplay and a rewarding story over constant upgrades to my hardware for the next batch of technology that comes out and fades away.



