Preview: Kingdom Come: Deliverance

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Currently in very early Alpha build, Kingdom Come: Deliverance is a “realistic open world first person medieval RPG” as per it’s developers Warhorse, a relatively new company comprised of several members of the teams responsible for the design of Mafia and Mafia 2. Taking with the crowd funding approach, WarHorse has raised millions from dedicated fans to fund their project.

Set in the back drop of historical Europe in the early 15th century, players will take control of a young apprentice blacksmith and will become involved in events that will shape the future of Europe. With plans for an open world, that allows you to progress the story at your own pace, the developers plan to give you open choice as well in exactly how you progress. Want to be a knight, and lead an army into the field, sure, or you can be a bard, and whisper sweet nothings into the ears of current leaders and gain their favor. The choice is yours.

Built with CryEngine, Warhorse studios have grand plans to present not only a very realistic game, but also very beautiful. The current build available to some people who have participated in the crowd funding effort is quite striking, and although only contains one small town is full of detail and beauty. WarHorse studios also promises a realistic combat based on actual styles from the time, so no taking on a dozen combatants yourself. Fights are tough, and can be slow paced dependant on the weapons and armour used.

As character goes, the developers have put an enormous amount of detail into not only character stats and tendencies, but even into the clothing you may wear, with over a dozen equipable slots and layered clothing to give a very realistic take on how clothes and armours of the time worked.

Pushing for as much true to history thought as possible, the designers have also added skill based crafting as a new challenge to players. In order to do well as a crafter you will have to practice, it will no longer be the case of simply repeating a task over and over till your level in that skill increases, you will be challenged with mixing the right components together at the right time to create potions, or leveraging a blade at the right angle to sharpen it and make a great sword.

With still a lot of development left, and with developers at WarHorse who are very active in the community, I am looking forward to seeing new features as they are released and how this game shapes up with it’s current release scheduled for late 2015.