Fallout 4: Review – Where does it end?

Depth and imagination bring the world of Fallout 4 to life.  It’s large and well planned environment, and amazing amounts of customization out weigh the many minor issues you may find in your journey across the wasteland of Boston.

Fallout 4
Time for a shave!

The Good:

Fallout 4 feels enormous.  Not just in the generous map size, but in the sheer amount of things you can do throughout the wasteland.  It would be quite easy for you to simply go out and explore, and never do any quests at all and still feel quite accomplished in your chosen path.

After customizing either your male, or female character, you get a short prelude into the world that was.  It’s high tech, high tension cold war atmosphere filled with advanced tech, but still locked in a 50’s style environment is a ton  of fun.  Every character in the game is also fully voiced, regardless of their importance.  They will even try to say your chosen name so long as it’s recognized by the game.

It’s not long before everything goes downhill and you are thrust into a nuclear destroyed future, alone, confused and missing your young son who is stolen away from you by raiders.  From here it’s up to you to decide what you want to do.  Whether you follow the story, do some random quests, or simply ignore all story and just start shooting things, there is always something to do in Fallout 4.

The main story will push you to go and find your lost son, finding clues and new friends along the way.  These friends will join you on your adventures if you choose, and have a few benefits.  Alongside the extra fire power, each companion you find will also add unique skills, and a perk once your relationship is solid enough.  For instance if you’ve chosen to ignore increasing your lock-picking skill, Cait is a great companion to have around as she can open up locked chests and doors for you.  Your loyal dog Dogmeat is able to hold down enemies to give you time to use your V.A.T.S. targeting system to target individual limbs on your enemies.

fallout 4
Shoot it in it’s face!!

If you’ve played Fallout 3, then combat will be familiar to you, but the combat is based around similar FPS games, so new comers should fit right in easily.  Combat can be approached in several ways, either through stealth, melee, or taking advantage of your V.A.T.S. to target enemies.  V.A.T.S. allows you to slow down time and individually target enemies and limbs to cripple them, or engage in gruesome slow motion kills as body parts explode off of your enemies.  It’s a huge amount of fun and the fact that time sill continues as you target takes away the feel of invincibility you got in Fallout 3 when time fully paused using this system.

The stealth systems are workable, but I never quite found it that much fun, as compared to just running in guns hot and firing away, or using V.A.T.S. to slow time.  Either way fights are challenging, and you will die often if you take on enemies who are too high in level or too numerous.

As you embark in battles and exploration, you will scour the corpses and environments for scrap and salvage, along with weapons and armor.  Scavenging in the wasteland is of dire importance in Fallout 4.  Early in the game it’s an absolute necessity.  Salvaged items can be either consumed if edible, or broken down to their components and can then be used in crafting.

fallout 4
So many things to tinker with.

You will spend a huge amount of time crafting and building in Fallout 4.  Every piece of weaponry and armor you collect can be customized.  This adds a great deal of depth to combat as you can build equipment to suit your every need, or your play-style.

To be very successful in Fallout 4 you will also have to build up various settlements throughout the world.  These settlements are unlocked early in the game and you can acquire more by completing quests in the areas surrounding farms, or other central locations to align yourself with the settlers there.  Once allied with them, you’ll have to take time to build them up and protect them so that they grow larger, and help you with your resource collection.  This is a great added feature to the game, and allows you to add your mark to the desolate wasteland.

Every action in Fallout 4 gains you experience.  Whether you’d like to do all the quests, kill all the enemies, or simply spend your time building up settlements, you’ll continue to earn experience and level up.

 

The Bad:

Though there is a ton of things to do in Fallout 4, outside of quests, there is very little information about what you need to do.  As you explore, your quest log will load up quickly, and though each quest is searchable on the map, it’s sometimes hard to distinguish which ones are side quests, or part of the main story line.  If you are someone who want’s to power through the main story line, you’ll have to keep track of which quests you need to do next to do so.

There’s also very little explanation of some of the concepts of the game.  For insatance as you build up your colonies, there is no mention about how to link the resources for each of these sites together.  I personally only found out how to do it by watching a friend play the game, and had been missing out on having all of my resources connected to make building up settlements faster.

As you find new companions throughout the game, it becomes increasingly hard to keep them organised.  There doesn’t seem to be any utility to tell you where your people are unless you keep a list of where you’ve sent them.  I for instance have no idea where I left my dog and have to search through more than a dozen settlements to find if I want him to accompany me on a quest.  Also, beyond the first few times with a new companion, you may not know what their particular perks will help you with.

fallout 4
Finally a reason to go get my armor!

Power armor is available in the game, and gives you extra strength and endurance, but it became rare late in the game where I felt I needed to use it.  I seldom felt like taking the time to go all the way back through a couple of loading screens to collect my armor to come back and fight a tough enemy or boss.

When it comes to the main story, there is little urgency in completing it, and considering it’s your son you’re looking for, my character never really seemed that concerned about finding  him.  Although I understand that Bethesda wants you to play the game however you like, it seems strange that my character doesn’t really care if I spend weeks building up a settlement while unknown fiends have run off with my only child.

 

The Ugly:

Unfortunately, like with most Bethesda product, Fallout 4 comes with a variety of graphical and gameplay glitches.  For the most part these glitches are minor and don’t effect the gameplay, and are often good for a laugh, but every once in awhile this is not the case.

In one case at my largest settlement, I decided to store my extra weapons inside a cupboard in a house.  When I returned one day to the settlement a cow had somehow found it’s way into the house, and was unable to fit through the door, essentially blocking me from accessing my inventory.  Even after exiting the game and coming back, the cow was still there, mocking me.

fallout 4
Man, I hope he’s house trained…

Other occasions found me getting stuck in the environment during massive fire fights, resulting in my untimely death.  Other combat issues like feral ghouls launching at you, and passing through your body to the other side, resulting in you having to quickly twitch around in order to hit them, or aiming straight down to make impact with them.

These along with various other clipping issues, and weird graphical issues throughout my experience made me occasionally want to rage quit the game when things didn’t go my way.

In the end:

Fallout 4 has a lot going for it.  There are countless things to do and see.  The environment is large and beautiful and whoever designed the map should earn an award. The open world, and customization choices mean you can play Fallout 4 however you like.  There are no rules or obligations for you to play any particular way, or even complete quests to have fun.  Adversely, with such a rich story and history, it’s unfortunate the game doesn’t really push you to want to complete the main quests and discover the mysteries of the wasteland.  This, along with a variety of glitches and exploits mean that Fallout 4 is far from perfect, but it’s rare that these issues will interfere with you having a blast blowing limbs off of super mutants or raiders the like.  The sheer amount of funny, awesome and interesting things to find and do have stopped me just before rage quitting from some silly glitch more than once.  Fallout 4 is definitely a great addition to the franchise and I am sure to spend many more hours in the wastelands of Boston.

fallout 4

As always, thanks for reading and make sure to like and comment below, and let me know what you thought of Fallout 4.  Follow me on Twitter @micbemac88.

Get the game here!

Rewind Review: Suikoden II

If you are at all a fan of classic PlayStation one RPG’s then you already will know a good deal about Suikoden II.  Suikoden II was one of the standout RPG’s of it’s generation, and still holds out today as one of the best ever.  Released to the North American audience back in 1999, this classic game mixes RPG elements with simple, large scale tactical battles.  With over 100 playable characters it offers an entirely unique variety of game play for the genre.

suikoden 2
Early game over?

The story takes place primarily in two lands of Highland and Jowston as the two primary lead characters in the game are caught up among a political plan to start a war between the two nations.  Separated early on in the story you begin your quest after meeting up with several characters from the first game, whom are now fighting against your former country.  This initial beginning sets you up as the future leader of an Alliance Army, fighting for your freedom, and the eventual meeting with a former friend who has now become your greatest nemesis.  The plot is full of twists, developments, and happenings throughout.  You’ll never be disappointed with the amount of effort put into the story side of Suikoden II.  Though fairly linear it’s solid and entertaining throughout.

Another major factor to the story is the amount of backstory each character has.  All 108 collectible and playable characters have some backstory.  Several of these characters were established in the original game, but the sequel adds literally dozen’s of new characters, each with their own style, background and motivations.  This sheer amount of story makes other RPG’s of its type pale in comparison.

Throughout the game you will meet more characters.  Many will join you on your quest after a short dialogue regardless of your actions, while others may require you to perform a task, or reach a certain level, or maybe recruit another character first prior to joining.  There are also several “hidden” characters whom can only be recruited through specific quests or at specific times in the game.  This adds an extra layer to game play as you try your best to collect each one.  Doing so has several benefits both in combat and out and it’s generally worth trying your best to do so.

suikoden 2
Oh there’s more…

The primary game-play of Suikoden II revolves around a fairly straight forward, classic top down RPG style.  You explore your surroundings, talk and interact with people and items, and complete quests to move the story along.  Basic combat takes place on a pseudo-3d plane with up to six characters in your party.  Each character comes with a basic set of skills and magic to go along with their basic attacks.  Every character in the game also collects experience from battles and levels up, increasing their statistics and abilities.  During combat your characters can also work together to cast special spells and co-operative skills to inflict more damage on enemies, or result in special statuses.  This makes collecting new characters important not only for their mix of skills, but how those skills interact with others.

Later in the game you will also start taking place in large scale warfare, where armies battle each other on a field.  These armies are assigned a leader from your collected characters, as well as support characters who add a variety of skills, or statistical bonuses to each unit.  Though this part of the game has some tactics to it, it generally comes down to a Rock, Paper, Scissors feel as certain unit types generally just work better against others, though it’s still important to make sure you take advantage of the lay of the land in order to avoid those pairings going against you.

Your main character can also engage in one on one duels, which again come down to a Rock, Paper, Scissors effect, though you must guess what attack is coming next based off of what the attacking character says prior.

suikoden 2

Eventually you will also build your own base of operations.  Here all of your collected characters will gather and you can speak with them.  Many characters you collect will also be very useful here as vendors, or craftsmen.  Some of these characters are not available for regular battles as well, but each one has his or her uses somewhere.  As characters level up they will gain new skills here as well, and the base can be upgraded.  There area also several mini games available here, with my favorite being the Iron Chef style food battle, where your chef’s will be challenged by others to make the best plates, depending on what items and ingredients you have been able to harvest during your regular questing.  This adds a great deal of flavor (pun intended), and humor to Suikoden II.

Visually Suikoden II is gorgeous for it’s era.  Each character and environment is hand drawn, and there a dozens of different animations.  Throughout the game characters move on the screen, even on the world map your hair flops around as you walk through the world.  In the battle screens both the characters and enemies are animated and highly detailed.  Magic and co-operative moves fill the screen with light and action, and it’s a fun just watching the going-ons on the screen.

The orchestral music also sets the tone of the game very well.  It’s one of the better soundtracks of the time.  Battle sequences feature faster beats and with the characters bouncing around and moving their stances it really helps you get into the tempo of each battle.

suikoden 2
Flying Squirrel Girl is this your crew?

Suikoden II had a lot going for it.  The well thought out, twist filled story, and the massive amount of characters integrated with a variety of game-play elements made it truly unique.  It still stands the test of time, though it’s sequels became more and more disappointing.  Luckily you can still fairly easily play the original if you own a PsVita or PS3.  This is one of the very few games I would not mind seeing an update of, so long as it stuck to just the visual aspects of the game, and didn’t try to change basic game-play or story like many remakes tend to do these days.

As always, thanks for reading and be sure to check out the comments section below and let me know what you think of Suikoden II!

Check out last week’s Rewind Review too.

Trove: Beta Review

Massive dungeons
A new dungeon to explore

Welcome to the colourful, voxel world of Trove. Trove, currently in open Beta is an exploration based, RPG building game. Sounds like a lot, and it is, but Trove pulls off this multitasking well.

Built around similar concepts to the ever popular Minecraft, Trove allows you to build might structures. This time however, rather than stone and wood, you use simple coloured blocks as your main building materials. Yes, there are ores and special blocks and artifacts to be found and mined to help build more detailed blocks for your castle or house, or mighty tower too. Trove however differs from Minecraft in many ways. Each zone you inhabitat, whether it be a player filled hub, or a dungeon filled adventure zone, allows you to port your constructed home with you wherever you go, and attach it to pre-determined home spaces in each area. These unique difference continue in most areas of the gameplay for Trove.

Trove environments
My new home

Where Minecraft’s basic survival mode tends to revolve around, well mining, Trove takes a different path here as well. Questing and exploring the various adventure zones and their differing biomes is the main ingredient to the fun of Trove. Each hub world contains various portals with varying difficulties that port you to these adventure zones. Here you will find many dungeons, ranging from small caves filled with skeletons, to massive, multi tiered tree house fortress among others. Combat in Trove is fun and fast paced, with attacks and skills you might more commonly see in MMORPG’s like WoW, or Final Fantasy Online.

Each player has the ability to switch between a great deal of different classes, from the basic Knight, to a Gunslinger, or a flying magical fairy, or even a Dragoon like fighter. The sheer amount of variety available to you is astounding. Enemies and items are also just as varied and amusing and are usually fun to fight.

So many choices
So many choices

The only aspect that doesn’t shine as much in Trove’s current build, is the multiplayer. Though most hub worlds are filled with people, as well as the adventure zones, there is rarely the need to partner with another player to complete quests. Assuming you are in a adventure area fit for your level, most of the enemies can be defeated easily so long as you don’t take on too many at once. It also tends to be a bit of a competition in adventure zones trying to beat others to the highly contested dungeons strewn across the map, though the map does at least tell you which dungeons have been recently cleared.

But otherwise Trove’s world is filled with colour and adventures to be found. Content has been regularly released and there is almost always something new to try when you log in, whether it be a new class, new items, or a new dungeon design. Trove offers a lot of fun for casual players, and enough detailed building materials for people with time and patience to build amazing structures to show off in their hub worlds, or in their own home world where they can invite people to join. All the character models and classes are just as colourful and varied and offer a wide range of play styles for all types of players.

Overall 8/10

Preview: Kingdom Come: Deliverance

KCD1

Currently in very early Alpha build, Kingdom Come: Deliverance is a “realistic open world first person medieval RPG” as per it’s developers Warhorse, a relatively new company comprised of several members of the teams responsible for the design of Mafia and Mafia 2. Taking with the crowd funding approach, WarHorse has raised millions from dedicated fans to fund their project.

Set in the back drop of historical Europe in the early 15th century, players will take control of a young apprentice blacksmith and will become involved in events that will shape the future of Europe. With plans for an open world, that allows you to progress the story at your own pace, the developers plan to give you open choice as well in exactly how you progress. Want to be a knight, and lead an army into the field, sure, or you can be a bard, and whisper sweet nothings into the ears of current leaders and gain their favor. The choice is yours.

Built with CryEngine, Warhorse studios have grand plans to present not only a very realistic game, but also very beautiful. The current build available to some people who have participated in the crowd funding effort is quite striking, and although only contains one small town is full of detail and beauty. WarHorse studios also promises a realistic combat based on actual styles from the time, so no taking on a dozen combatants yourself. Fights are tough, and can be slow paced dependant on the weapons and armour used.

As character goes, the developers have put an enormous amount of detail into not only character stats and tendencies, but even into the clothing you may wear, with over a dozen equipable slots and layered clothing to give a very realistic take on how clothes and armours of the time worked.

Pushing for as much true to history thought as possible, the designers have also added skill based crafting as a new challenge to players. In order to do well as a crafter you will have to practice, it will no longer be the case of simply repeating a task over and over till your level in that skill increases, you will be challenged with mixing the right components together at the right time to create potions, or leveraging a blade at the right angle to sharpen it and make a great sword.

With still a lot of development left, and with developers at WarHorse who are very active in the community, I am looking forward to seeing new features as they are released and how this game shapes up with it’s current release scheduled for late 2015.